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Advanced [show]


Trym Hackney, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a yellow armored body suit, with a simple brown line shooting up and back down. He is an epitome of beauty. He has a auburn handlebar mustache and slicked back auburn hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to make people angry or surprised. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: The child of eastern immigrants he idolized his mother. Through the years after Trym was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Trym's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to raise his children well.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Barber

Voice: growls and snarls, animalistic

Attributes [hide]

Trym Hackney, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 9 (-1)13 (+1) 12 (+1)12 (+1)
Skills Athletics +3, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +3

Possessions: 8 Acid flasks. 3 Smokesticks.


Social Check DCs


Alex Davenport, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich western family. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Ugly, Insane. Bonds: Criminal record, Rich. Occupation: Junk Dealer

Voice: Scandinavian accent

Attributes [hide]

Alex Davenport, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)10 (+0) 9 (-1)13 (+1)
Skills Deception +3, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 17000 cp. 1 Masterwork Common Melee.


Social Check DCs


Anselm Hastings, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a blue costume with the symbols of his god on his torso. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His thin eyebrows rest above his beady green eyes.

Personality: Cocky and sure of himself, he believes he is the best Sailor born in the past three hundred years. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born the only child of a wealthy merchant. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult.

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Job, Criminal record. Occupation: Sailor

Voice: Voice breaks

Attributes [hide]

Anselm Hastings, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 9 (-1)8 (-1) 11 (+0)7 (-2)
Skills Intimidation +0, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +4

Possessions: Tourmaline (140 gp). Tourmaline (140 gp).


Social Check DCs


Gunter Law, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, pastel, dusty cloak. His hair, while still mostly golden, has prominent grey streaks. His thin eyebrows rest above his beady violet eyes.

Personality: Eccentric and domineering, Gunter will drive conversation. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Spice Merchant and found it very stressful. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Ideals: Extrovert. Flaws: Ugly, Impulsive, Mundane, Antagonistic. Bonds: Job. Occupation: Spice Merchant

Voice: Squeaky

Attributes [hide]

Gunter Law, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 10 (+0)13 (+1) 17 (+3)9 (-1)
Skills Performance +1
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2

Possessions: 100 gp. Aquamarine (800 gp). Banded agate (8 gp). Alexandrite (800 gp). Sard (60 gp). 1 Minor magic item.


Social Check DCs


Diggory Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is cut close to his head. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is happy with his job as a Interpreter. He turns his eye from what people do, preferring to live and let live. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Interpreter for hire.

Motivation: He's repulsed by the PC.

Flaws: Fearful, Antagonistic. Bonds: Rich, Attractive, Job. Occupation: Interpreter

Voice: Prounounces S like Z

Attributes [hide]

Diggory Bradshaw, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)13 (+1) 9 (-1)12 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 5000 cp. 1 Minor magic item.


Social Check DCs

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