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Advanced [show]


Hugh Tindall, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has no hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born in a small island village. Over the years he perfected his riding and shooting skills. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love

Ideals: Fighting, Athletic, Optimist. Flaws: Ugly. Bonds: Nature, In love. Occupation: Blacksmith

Voice: Spits words with contempt

Attributes [hide]

Hugh Tindall, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)12 (+1) 18 (+4)17 (+3)
Skills Insight +6, Survival +6
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 pp.


Social Check DCs


Dustin Clare, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears tattered old clothes. His hair is greying and his face has many wrinkles. His eyes are brown and catlike.

Personality: Always inclined to offer people food he seems plenty friendly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He left for the east, certain he would find work there.

Motivation: Money/treasure.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Sculptor

Voice: Nasally tone

Attributes [hide]

Dustin Clare, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)10 (+0) 16 (+3)13 (+1)
Skills Investigation +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 7000 cp.


Social Check DCs


Manfred Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a white suit, pastel shirt, and brown tie. He is physically well-built. He wears a broad hat to hide his balding. This gray eyed westerner is not easily forgotten.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born several months after his mother was called into army service. Through the years after Manfred was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Manfred's mother didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He loathes his own lifestyle; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Antagonistic, Depressed. Bonds: Adventurer, Military. Occupation: Mason

Voice: Prounounces S like Z

Attributes [hide]

Manfred Yeardley, Male Human Fighter 4
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)14 (+2) 12 (+1)4 (-3)
Skills Animal Handling +3, History +4
Senses Passive Perception 11
Languages Common, Auran, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 31000 sp.


Social Check DCs


Everard Camden, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a slight overbite and is overall scrawny. His auburn hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Adventurer. Occupation: Sage

Voice: Complex vocabulary, royal

Attributes [hide]

Everard Camden, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 8 (-1)16 (+3) 13 (+1)11 (+0)
Skills Intimidation +2, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Draconic, Terran
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 100 gp. Amethyst (160 gp). White opal (800 gp). Rose (80 gp). Violet garnet (400 gp). 1 Minor magic item.


Social Check DCs


Charles Barlow, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses in blue turtlenecks beneath a green coat with brown slacks. His red hair is drawn into a tight pony tail with a skull scrunchie. His ears are large.

Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of a Healer, who enjoyed hunting, Charles was taken on many hunting expeditions. When Charles reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Fortune-teller.

Motivation: To be a Healer again.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Nature, Military. Occupation: Fortune-teller

Voice: Hissing voice

Attributes [hide]

Charles Barlow, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)11 (+0) 11 (+0)13 (+1)
Skills Nature +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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