Raymond Northcott, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is dressed in an above average manner. His hair is blonde, silky, and of moderate length. His eyes are blue and he is always smoking a pipe.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Raymond was born with his father's beautiful face. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Miller
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 11 (+0) | 7 (-2) | 3 (-4) | 17 (+3) |
Senses Passive Perception 6
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +5
Possessions: 2800 sp.
Dustin Stafford, Male Human [Permalink]
Personal [hide]
Description: A 6'2" northern man, he is well dressed, constantly wearing a violet suit, red shirt, and white tie. His moppish chestnut hair is in a traditional bowl cut. He has a dull look in his hazel eyes.
Personality: He has a massive crush on the younger sibling of the Actor who has hired him part-time. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born to a Barkeep, his mother struggled to pay the bills. A freak accident while working with his Barkeep mother left him crippled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Barkeep. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's in love; and to settle down with his crush
Ideals: Optimist. Flaws: Disease. Bonds: Has a crush, In love, Poor. Occupation: Actor
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Miles Rodney, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair has been sun bleached extensively. His skin is flawless and his blue eyes scan people very quickly.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born in the north. Miles was born on a far northern desert where he grew up under the tutelage of his mother, an expert Carpenter. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business.
Ideals: Entrepeneur, Extrovert. Bonds: Attractive, Job, Immigrant. Occupation: Carpenter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2500 sp. Star ruby (500 gp). Black pearl (500 gp). Moss agate (11 gp).
Everard Everleigh, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears a simple brown robe with tan stripes complete with hood. He has a long chestnut beard with little hanging trinkets. He is baby faced.
Personality: This man loves dancing and to teach people dancing more than just about anything. He works hard and plays hard.
History: When he was but 4 years old his parents immigrated from the south. His homeland was ravaged by war and he spent much of his life rebuilding it. He has never given up on his dancing dream.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he doesn't get along with people that don't share his tastes
Ideals: Artistic. Flaws: Hedonist, PTSD. Bonds: Immigrant, Debt. Occupation: Architect
Voice: Loud with bravado
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 10000 cp. 1 Climber’s kit. 1 Small steel mirror. 1 Backpack.
Chad Morton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is matted, messy, and big. He wears crescent spectacles with a black brim.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.
Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Enemies, Rich. Occupation: Spice Merchant
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 300 gp.
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