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Advanced [show]


Shane Richie, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears light armors faded through time and improper care. His chestnut hair is singed and shortened. His violet unseeing eyes seem to look past you.

Personality: Shane hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has never given up on his music dream.

Motivation: He is greedy.

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Spice Merchant

Voice: Ums and uhs a lot

Attributes [hide]

Shane Richie, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 7 (-2)12 (+1) 12 (+1)14 (+2)
Skills Religion +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1000 sp. Lapis lazuli (8 gp). Rock crystal (30 gp).


Social Check DCs


Chad Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a violet coat over a brown low-cut shirt, and a small hat upon his head and is in decent physical shape. He has a very tight haircut. His eyes are likewise blue.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invites people to come help in his community garden.

History: He was born to a criminal king-pin and mafia family As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has since lost track of the people in his past.

Motivation: He has a rivalry with the Church that dominates his actions; and expand his business

Ideals: Philantrophist. Bonds: Job, Criminal record, Family, Religious. Occupation: Merchant

Voice: Soft and mumbly

Attributes [hide]

Chad Winterbourne, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)9 (-1) 13 (+1)15 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Shane Pickering, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a brown vest and prefers black and tan shirts. His boots appear to have been at one point steel toed but are quite worn down, and is pretty ugly. His auburn hair is thinning but still full. His eyes, though not visible through his cowl, are amber.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. The war was a terrible time for him, and Shane does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born a particularly ugly child, much to the horror of his parents. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly, Insomniac, Depressed. Bonds: Military, Religious. Occupation: Stableman

Voice: Indian accent

Attributes [hide]

Shane Pickering, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)14 (+2) 11 (+0)17 (+3)
Skills Acrobatics +2, History +4
Senses Passive Perception 10
Languages Common, Goblin, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp.


Social Check DCs


Adelard Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep green leather and dull yellow iron scale mail. He carries with him a set of pickaxes on his belt, each one with a emerald on the hilt. His tied-back hair is silver. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cocky and sure of himself, he believes he is the best Detective born in the past three hundred years. Adelard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in a small village he learned the ways of the warrior from his father. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Fighting, Persistence. Flaws: Hedonist, Racist. Bonds: Job. Occupation: Detective

Voice: Timid voice

Attributes [hide]

Adelard Bradshaw, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 17 (+3)15 (+2) 9 (-1)14 (+2)
Skills Animal Handling +1, Intimidation +4
Senses Passive Perception 9
Languages Common, Gnome, Druidic
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: Brass mug with jade inlays (300 gp). Solid gold idol (300 gp). Old masterpiece painting (400 gp).


Social Check DCs


Patrick Blackwood, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'1" and wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has blonde hair. His hazel eyes peer out from beneath his deerstalker brown hat.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Patrick never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Several ex partners dislike his way of doing things and want revenge; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: In love, Religious, Enemies. Occupation: Priest

Voice: Old Prospector

Attributes [hide]

Patrick Blackwood, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 15 (+2)12 (+1) 14 (+2)15 (+2)
Skills Athletics +6, Investigation +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2900 sp.


Social Check DCs

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