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Simon Snape, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is wearing a long, black cloak. He is bald on top and has large silver tufts of hair around his ears. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is very quiet and rarely speaks above a whisper. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He served in the navy to pay for his family's outstanding loans. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying sister.

Motivation: Many orcs want him driven away; and an old rival family wants him found

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Family, Military, Enemies. Occupation: Barrister

Voice: Scottish accent

Attributes [hide]

Simon Snape, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 15000 cp.


Social Check DCs


Gilbert Clapham, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is calm most of the time but flees social interaction. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in a small village he learned the ways of the warrior from his mother. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He then took over the family business and is one of the better Banker for hire.

Motivation: He doesn't get along with people that don't share his tastes; and further expansion of business

Ideals: Fighting, Impeccable, Gifted. Flaws: Shy. Bonds: Job. Occupation: Banker

Voice: Thin and wheezing

Attributes [hide]

Gilbert Clapham, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)15 (+2) 11 (+0)11 (+0)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Druidic, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1900 sp.


Social Check DCs


Odo Garfield, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He is generally well dressed albeit a few years behind the times. He wears a colorful flower in his brown hair. He has a dull look in his green eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While studying, he fell in love. They married and had a son. After a long history of fighting, Odo and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and wishes to resurrect an old love

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Slave, In love. Occupation: Barber

Voice: Smoker's lung

Attributes [hide]

Odo Garfield, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)10 (+0) 14 (+2)14 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. Solid gold idol (400 gp).


Social Check DCs


Richard Lancaster, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears bulky blue painted plate armor. His hair is brown and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He became a Painter soon after.

Motivation: A strong sense of loyalty to Human people; and he is unsatisfied with his job

Ideals: Joker, Fighting. Flaws: Disease, Racist. Bonds: Job. Occupation: Painter

Voice: Mousy voice

Attributes [hide]

Richard Lancaster, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)12 (+1) 18 (+4)9 (-1)
Skills Intimidation +1, Medicine +6
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 9000 sp.


Social Check DCs


Arnold Weld, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has a slight overbite and is overall scrawny. His moppish golden hair is in a traditional bowl cut. His blue eyes dart from person to person.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Arnold took refuge in the old dungeon and found the beat up longsword and armor he uses now. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Revenge.

Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Nature, Enemies. Occupation: Brewer

Voice: Stutters

Attributes [hide]

Arnold Weld, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 9 (-1)9 (-1) 9 (-1)15 (+2)
Skills Acrobatics +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. 6 Acid flasks. 4 Thunderstones. 1 Tanglefoot bags.


Social Check DCs

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