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Advanced [show]


Trey Yorke, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an entirely yellow suit with tan socks and a vest with buckled shoes. His Stetson hat is riddled with cuts and holes. He has a tattooed face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born several months after his father was called into army service. When Trey reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Military, Rich. Occupation: Beggar

Voice: American accent

Attributes [hide]

Trey Yorke, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)16 (+3) 16 (+3)15 (+2)
Skills Athletics +1, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2000 sp. 1 Breastplate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Alex Harley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a grey feathered hat and grey clothes. His blonde hair and beard is wavy and long. His green eyes dart from person to person.

Personality: He is overprotective of those who hire his services. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: From birth he was tutored by a cruel and relentless mentor. Alex was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Alex decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Hunter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Athletic. Flaws: Insane. Bonds: Guardian, Criminal record, Mentor, Slave. Occupation: Hunter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Alex Harley, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 17 (+3)13 (+1) 13 (+1)10 (+0)
Skills Persuasion +2, Stealth +0
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: Just what you see.


Social Check DCs


Chad Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He is well dressed, but even with his fine clothing he looks run-down. He wears a small hat to cover his moderate length white hair. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born to a poor family in the city he treasured whatever gifts he got. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: Wants to have a good time and be beloved; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist, Justice. Bonds: Attractive, Criminal record, Poor. Occupation: Beggar

Voice: Speaks through clenched teeth

Attributes [hide]

Chad Gracey, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)14 (+2) 13 (+1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. 1 Chain shirt.


Social Check DCs


Solomon Walcott, Male Human [Permalink]

Personal [hide]

Description: This man usually wears his brown robe and has his whip always slung over his shoulder. He has a penchant for wearing a ring with an oversized emerald on his right hand. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Solomon hails from a village terrorized by dire rats. He was taken as a slave by a traveling circus and forced to perform He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he wants revenge against dire rats

Ideals: Justice. Flaws: Cynical. Bonds: Rich, Enemies, Slave. Occupation: Butcher

Voice: Stutters

Attributes [hide]

Solomon Walcott, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)14 (+2) 13 (+1)10 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common, Druidic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 1 Alchemist’s fire. 3 Holy water. 1 Everburning torch.


Social Check DCs


Rolf Rowley, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a violet poncho over his likewise colored trousers and shirt, and sports empty pouches on his belt. His golden hair is heavily combed to the left. His eyes are brown and catlike.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Rolf was born in the north. At a young age he loved to build and create. After coming to the age of reason, Rolf took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Money/treasure; and he is greedy

Ideals: Persistence, Opinionated, Gifted, Logical. Bonds: Rich. Occupation: Mayor

Voice: Slow speaker

Attributes [hide]

Rolf Rowley, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)14 (+2) 14 (+2)11 (+0)
Skills Medicine +4, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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