Dustin Birkenhead, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, but even with his fine clothing he looks run-down. His silver hair is heavily combed to the right. His hazel eyes lackadaisically let the world flow into them.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in a small desert village. After coming to the age of reason, Dustin took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Bounty Hunter for hire.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Professionalism, Gifted. Bonds: Job, Nature. Occupation: Bounty Hunter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: Just what you see.
Dustin Conway, Male Human [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, he is an attractive figure. He tends to wear a red poncho over his likewise colored trousers and shirt. He has styled his auburn hair well, parting it to the left. His eyes are gray and catlike.
Personality: He can speak with the recently deceased. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Dustin was born with his mother's beautiful face. After coming to the age of reason, Dustin took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better trade route.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Gifted, Philantrophist. Bonds: Attractive, Adventurer, Religious. Occupation: Fisher
Voice: Irish accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 8 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2900 sp.
Nicholas Rutland, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He sports violet clothing, slightly heavier than average wear. His golden hair is slicked back into a classic pompadour. He has violet eyes and a violet hat with a green feather.
Personality: Nicholas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses divination through singing.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.
Motivation: To settle down with his crush; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Extrovert, Gifted. Bonds: Criminal record, Has a crush. Occupation: Interpreter
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 7000 cp.
Gerald Whitby, Male Human [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he wears a tan armored body suit, with a simple white line shooting up and back down. He has wavy blonde hair. His face is scarred and worn.
Personality: Prone to second guessing himself, he comes off as nervous. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gerald hails from a village terrorized by dire rats. In his 16th year, his parents were killed by a dire rats raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Slave Trader
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 7 (-2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Gunter Palomarez, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, marred by beers. His brown hair is cut jaggedly and amateurishly. He has gleaming, smiling amber eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: A powerful brothel owner made him what he is. His childhood dream was to be a Masseuse, but he was a colossal failure. He inherited the family business which he has now maintained for 5 years.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Farmer
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Aquan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!