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Advanced [show]


Dustin Wellington, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally well dressed albeit a few years behind the times. His white hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in a small desert village. A few years later when the south was not economically sound they moved to his current location. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the north; and he feels kind of lost in life

Ideals: Entrepeneur. Flaws: Selfish. Bonds: Attractive, Immigrant, Nature. Occupation: Detective

Voice: Low range voice

Attributes [hide]

Dustin Wellington, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 17 (+3)13 (+1) 12 (+1)13 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Bernard Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely green suit with grey socks and a vest with buckled shoes. He carries a battered monstrous two handed axe and tarnished greataxe as well. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: He acts crazy and hedonistic. He uses divination through singing.

History: Born to a pair of adventurers, Bernard grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He desires power and/or immortality; and retire the richest man in the east

Ideals: Fighting, Gifted, Entrepeneur. Flaws: Hedonist. Bonds: Adventurer. Occupation: Bricklayer

Voice: High pitched, excited

Attributes [hide]

Bernard Rodney, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)14 (+2) 10 (+0)16 (+3)
Skills Animal Handling +2, Investigation +4
Senses Passive Perception 10
Languages Common, Abyssal, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Frederick Stapleton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is cut jaggedly and amateurishly. He has gleaming, smiling violet eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a font of random trivia from the lore and stories he has discovered

History: From birth he was tutored by a cruel and relentless mentor. His mother was a soldier and died while he was still young. Frederick was left his mother's suit of armor and trained in its use and care. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Logical. Flaws: Ugly. Bonds: Adventurer, Mentor, Military. Occupation: Fisher

Voice: Uses lots of figures of speech

Attributes [hide]

Frederick Stapleton, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 7 (-2)13 (+1) 16 (+3)14 (+2)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1600 sp. Tiger eye turquoise (16 gp). Moss agate (16 gp). Alexandrite (400 gp).


Social Check DCs


Peter Kelsey, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, constantly wearing a green suit, brown shirt, and blue tie. His golden hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He works hard and plays hard.

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.

Motivation: He's attracted to the PC; and he wants to get laid

Flaws: Cynical, Hedonist, Disease. Bonds: Adventurer, Has a crush. Occupation: Baker

Voice: Dark and ominous

Attributes [hide]

Peter Kelsey, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)17 (+3) 9 (-1)14 (+2)
Skills Arcana +5, History +5
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Giant
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 43000 sp. Coral (120 gp). Rich purple corundum (800 gp). Banded agate (16 gp). Freshwater pearl (16 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gunter Stanton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a well pressed and immaculate suit (or dress). He has a hunchback. He wears a deerstalker hat to cover his moderate length white hair. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Many dire rats want him driven away; and he wants revenge against dire rats

Ideals: Opinionated, Entrepeneur. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Spice Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gunter Stanton, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)13 (+1) 13 (+1)12 (+1)
Skills History +3, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 18000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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