William Nash, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He is typically in his Courier uniform. He has no hair. His green eyes have a joyful gleam in them most of the time.
Personality: He is mildly Human supremacist, though he does not identify as such. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in the west to a Courier, William learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He ran away from his former home and has been making his living as a Courier for the past few years.
Motivation: Expand his business; and wants a kiss
Flaws: Ugly, Racist. Bonds: Job, Has a crush. Occupation: Courier
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp.
Justin Watson, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a custom-built plate barding that's adorned with black lining and desert motifs. His hair is red and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He plays an instrument quite well.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He has achieved small success as a Apothecary.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Athletic, Artistic. Bonds: Job, Military, Slave. Occupation: Apothecary
Voice: Booming voice
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 300 gp. 1 Chain shirt. 1 Half-Plate.
Manfred Mitchell, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a grey shirt with thin black vertical stripes and brown pants. His moppish red hair is in a traditional bowl cut. He wears large thick round spectacles.
Personality: Eccentric and domineering, Manfred will drive conversation. He is a big fan of imagination and believes people should spend more time reading and writing.
History: A powerful necromancer made him what he is. He worked as a nervous Miner and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Miner
Voice: Jittery and nervous
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 90 pp.
Trey Hale, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears violet leather gloves, a violet jacket, and tight pants. His blonde hair is long and unkept. He is baby faced.
Personality: Trey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He takes great joy in being the best Tailor in town.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tailor arts, while his mother instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. He has worked as a Tailor like his father before him.
Motivation: Sabotage a competitor.
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Rich, Adventurer. Occupation: Tailor
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Theobald Quinton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a large white jacket. His auburn hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Theobald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: His mother raised him in a mountain cabin. His family was turned out during the war. He and his family wandered east to less war torn lands. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Extrovert. Flaws: Ugly, PTSD. Bonds: Immigrant, Nature, Job. Occupation: Gardener
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
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