Raymond Watson, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man dresses well, typically a more casual-formal manner and is in decent physical shape. He keeps his auburn hair in a pixie cut. His eyes are a pleasant brown.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a font of random trivia from the lore and stories he has discovered
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 16th year, his parents were killed by a giants raid, leaving Raymond alone in the world. After a stint in an orphanage, he was adopted. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants revenge against giants.
Ideals: Optimist, Logical. Bonds: Attractive, Religious, Enemies. Occupation: Carpenter
Voice: Slurs words
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Rolf Jacobs, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is slicked back into a classic pompadour. His eyes are a pleasant amber.
Personality: He has always had a great fascination with Human culture. He is skeptical of what others tell him and is slow to trust.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Rolf has worked very hard to control his curse. He became a Interpreter soon after.
Motivation: Retire the richest man in the east; and a strong sense of loyalty to human people
Ideals: Entrepeneur. Flaws: Racist, Shy, Disease. Bonds: Job. Occupation: Interpreter
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 18 (+4) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Elven, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 700 sp.
Arnold Hale, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He is bristling with hidden weapons, mostly rapiers and longswords. His silver hair, when down, is lengthy. He has gleaming, smiling violet eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Gifted from a young age, Arnold studied abroad. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Passionate, Entrepeneur, Gifted. Bonds: Criminal record, Poor. Occupation: Mayor
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 5 (-3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 30 pp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp). Solid gold idol (600 gp). 1 Minor magic item.
Guy Warwick, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He tends to wear a green poncho over his likewise colored trousers and shirt. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is afraid of women and trembles around them
History: Born in the north to a Interpreter, Guy learned a great deal about his father's area of expertise. A few years later when the south was not economically sound they moved to his current location. He became a Interpreter soon after.
Motivation: Expand his business.
Ideals: Athletic, Optimist. Flaws: Shy. Bonds: Job, Immigrant. Occupation: Interpreter
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan, Auran, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 4000 cp. 1 Masterwork Common Melee.
Dustin Graeme, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears just a blue suit. He has a small bristly mustache and wavy brown hair. This amber eyed easterner is not easily forgotten.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is able to make almost anything out of random pieces of junk.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Gifted, Logical. Flaws: Mundane, Insane. Occupation: Tanner
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 17 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Gnoll, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
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