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Advanced [show]


Chad Pickering, Male Human [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery. He is muscular with a powerful set of arms. His blonde hair is unkempt and raggedy. His amber eyes are passionate and lively.

Personality: Chad speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a Fortune-teller, his father struggled to pay the bills. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has set out to sabotage the competition.

Motivation: Expand his business; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Job, Religious. Occupation: Carpenter

Voice: Dark and ominous

Attributes [hide]

Chad Pickering, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)6 (-2) 12 (+1)10 (+0)
Skills Medicine +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Odo Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of daggers on his belt, each one with a emerald on the hilt. He has dyed his greying silver hair a little too much giving a sharp silver color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Flattery will make him almost putty in your hands.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Entrepeneur, Fighting, Gifted. Flaws: Insane, Selfish. Occupation: Layabout

Voice: Timid voice

Attributes [hide]

Odo Hayhurst, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)13 (+1) 16 (+3)9 (-1)
Skills Nature +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 2 Alchemist’s fire.


Social Check DCs


Dean Yeardley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His black hair is cut jaggedly and amateurishly. His brown eyes are passionate and lively.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is harsh and unforgiving.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gifted student he started as a Locksmith, but he got bored and became a Soapmaker. He became a Soapmaker soon after.

Motivation: To be a Locksmith again; and further expansion of business

Flaws: Secretive, Antagonistic. Bonds: Attractive, Slave, Job. Occupation: Soapmaker

Voice: Hissing voice

Attributes [hide]

Dean Yeardley, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)11 (+0) 9 (-1)16 (+3)
Skills Sleight of Hand +5, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3100 sp.


Social Check DCs


Anselm Oakley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a robe, a symbol of magic around his neck, and a falchion on his belt. He wears a colorful flower in his black hair. He is very pretty but has cold, dead eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also has developed a complete distrust of the Seamstress profession.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anselm took refuge in the large cave and found the beat up falchion and armor he uses now. He inherited the family business which he has now maintained for 3 years.

Motivation: Balancing his hectic life and new Servant responsibilities is difficult.

Ideals: Fighting, Athletic. Bonds: Attractive, Nature, Job. Occupation: Servant

Voice: Soothing and warm

Attributes [hide]

Anselm Oakley, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)14 (+2) 7 (-2)13 (+1)
Skills Perception +0, Survival +0
Senses Passive Perception 10
Languages Common, Druidic, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Patrick Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a cross on it. He wears a Stetson hat to cover his moderate length golden hair. He is baby faced.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a small toy that he constantly fidgets with.

History: Born in the north to a Mason, Patrick learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Joker. Flaws: Addict. Bonds: Job, Immigrant, Adventurer. Occupation: Mason

Voice: Old Prospector

Attributes [hide]

Patrick Marley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)15 (+2) 13 (+1)10 (+0)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common, Terran, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1400 sp.


Social Check DCs

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