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NPC Generator

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Advanced [show]


Peter Shelley, Male Human [Permalink]

Personal [hide]

Description: A 6'4" western man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is styled in orderly dreadlocks. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a great chef.

History: Born to a pair of adventurers, Peter grew up listening to his mother's many stories. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Entrepeneur, Persistence, Gifted. Flaws: Addict. Bonds: Adventurer. Occupation: Miller

Voice: Middle-eastern accent

Attributes [hide]

Peter Shelley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)14 (+2) 14 (+2)13 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Deep blue spinel (800 gp). Alexandrite (800 gp).


Social Check DCs


Thomas Hampton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses in white turtlenecks beneath a black coat with white slacks. His hair is blonde and curly. His eyes are gray and catlike.

Personality: Stoic and calm, he prefers to meditate than take action. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in the west, but his parents moved at a very young age to the south. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To pay off his debts.

Ideals: Athletic, Disciplined. Flaws: Fearful. Bonds: Immigrant, Debt. Occupation: Sculptor

Voice: Indian accent

Attributes [hide]

Thomas Hampton, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 8 (-1)11 (+0) 12 (+1)9 (-1)
Skills Nature +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Lance Redfield, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Cartwright. His brown hair is cut short. His eyes are likewise blue. His teeth are white and perfect.

Personality: Eccentric and domineering, Lance will drive conversation. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Lance lived on a farm with his mother, near the main road leading to a nearby town. Lance liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: An old rival family wants him found; and many goblins want him driven away

Ideals: Extrovert. Bonds: Attractive, Family, Nature, Adventurer, Enemies. Occupation: Cartwright

Voice: Spits and sputters

Attributes [hide]

Lance Redfield, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 5 (-3)8 (-1) 10 (+0)14 (+2)
Skills Insight +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. White pearl (140 gp). Tourmaline (140 gp).


Social Check DCs


Peter Bentley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His eyes are likewise gray.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is afraid of women and trembles around them

History: Born to a poor family in the city he treasured whatever gifts he got. At some point he was captured by dire rats and was tortured. After several years of this he finally managed to escape. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he wants revenge against dire rats

Ideals: Passionate. Flaws: Shy. Bonds: Poor, Slave, Enemies. Occupation: Weaver

Voice: Speaks with back of mouth

Attributes [hide]

Peter Bentley, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Arnold Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a brown scarf. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a small bristly mustache and wavy white hair. He is very pretty but has cold, dead eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Arnold and his spouse have recently divorced.

Motivation: To prove his worth to the world.

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Religious. Occupation: Doctor

Voice: Prounounces S like Z

Attributes [hide]

Arnold Rodney, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)14 (+2) 15 (+2)9 (-1)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 700 sp.


Social Check DCs

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