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NPC Generator

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Advanced [show]


Lewis Stansfield, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is dressed in a clean green cloak covering his clean studded leather, and a wedding ring on his right hand. His auburn hair is lengthy and is close to two feet long. His eyes are likewise gray. His teeth are white and perfect.

Personality: He exudes charisma. He is a tour de force of persuasion. He is a font of random trivia from the lore and stories he has discovered

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Marshal for hire.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Logical, Artistic. Bonds: In love, Attractive, Job. Occupation: Marshal

Voice: Slurs words

Attributes [hide]

Lewis Stansfield, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)18 (+4) 12 (+1)8 (-1)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Auran, Giant, Undercommon, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Everburning torch. 4 Acid flasks. 1 Alchemist’s fire.


Social Check DCs


Kyle Tenley, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars. His skin is fair and his fingers are delicate and long. His hair is long and brown with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. His blue eyes lackadaisically let the world flow into them.

Personality: Prone to second guessing himself, he comes off as nervous. He does not trust anyone and sleeps with one eye open.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Kyle was left his father's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Retire the richest man in the east; and to get a good night's sleep

Ideals: Logical, Entrepeneur. Flaws: Shy, Insomniac. Bonds: Military. Occupation: Doctor

Voice: Soothing and warm

Attributes [hide]

Kyle Tenley, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)8 (-1) 15 (+2)10 (+0)
Skills Acrobatics +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Blue quartz (9 gp). Rhodochrosite (9 gp).


Social Check DCs


Lance Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. His hair is always cut to a buzz. He wears a mask on his face.

Personality: He likes to make people angry or surprised. He uses divination through singing.

History: Sold as a small child to a necromancer, Lance was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted druidic powers by his dying brother.

Motivation: Wants his loneliness to end; and he would like to get married and retire

Ideals: Gifted. Flaws: Antagonistic. Bonds: Mentor, Job, Has a crush. Occupation: Assassin

Voice: Jittery and nervous

Attributes [hide]

Lance Livingstone, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)10 (+0) 15 (+2)16 (+3)
Skills Deception +5, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Nicholas Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a white costume with the symbols of his god on his torso. His silver hair is cut short. This hazel eyed westerner is not easily forgotten.

Personality: He snorts whenever he laughs or is feeling confident. He is afraid of women and trembles around them

History: He is the product a well kept family trust fund and as such has never really known need. Nicholas was born on a far western island where he grew up under the tutelage of his father, an expert Carpenter. He left for the west, certain he would find work there.

Motivation: His spouse's relatives view him with great suspicion; and he is greedy

Flaws: Shy. Bonds: Rich, Immigrant, Family. Occupation: Carpenter

Voice: French accent

Attributes [hide]

Nicholas Marlowe, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)15 (+2) 14 (+2)16 (+3)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Charles Cornish, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is typically in his Roofer uniform. His white hair is drawn into a tight pony tail with a cross scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Roofer work with an outfit from a few towns over. Roofer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Bather, but doesn't like to broadcast it.

Motivation: He's repulsed by the PC; and expand his business

Ideals: Philantrophist, Entrepeneur, Logical. Flaws: Antagonistic. Bonds: Job. Occupation: Roofer

Voice: Forgets to breathe while speaking

Attributes [hide]

Charles Cornish, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 23000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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