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NPC Generator

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Advanced [show]


Miles Digby, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears baggy brown pantaloons and a black scarf. His moppish silver hair is in a traditional bowl cut. He has a tattooed face.

Personality: He is extraordinarily eccentric. Miles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He is the product a well kept family trust fund and as such has never really known need. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His spouse's relatives view him with great suspicion; and marry his sister to traveling adventurers

Flaws: Insane, Hedonist. Bonds: Rich, Criminal record, Family. Occupation: Unemployed

Voice: Mousy voice

Attributes [hide]

Miles Digby, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)17 (+3) 12 (+1)10 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common, Ignan, Infernal, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Norman Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. With bright chestnut hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He misses his home and complains about the freezing weather, even in summer.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Norman has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and many brigands want him driven away

Flaws: Insane, Disease, Insomniac. Bonds: Enemies, Immigrant. Occupation: Ploughman

Voice: Australian accent

Attributes [hide]

Norman Staurheim, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)8 (-1) 16 (+3)12 (+1)
Skills Insight +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Brass mug with jade inlays (300 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Simon Hayes, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is long and chestnut with streaks of brown, and is pulled back with small green clips. His beard is brown, braided, and well cared for. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is able to fit into much smaller and tighter spaces than normal.

History: The child of a Marshal, who enjoyed hunting, Simon was taken on many hunting expeditions. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Since then, he has sought to make the best of life.

Motivation: Doesn't want to be a Butcher and was forced into it by his family; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: PTSD. Bonds: Attractive, Nature. Occupation: Butcher

Voice: Smooth and feminine

Attributes [hide]

Simon Hayes, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)13 (+1) 10 (+0)14 (+2)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Aldous Paxton, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His hair is long and golden with streaks of silver, and is pulled back with small yellow clips. His beard is silver, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy, self-centered, vain, and jealous.

History: He was born the only child of a wealthy merchant. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Aldous and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and retire the richest man in the east

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic, Selfish. Bonds: Attractive. Occupation: Body Guard

Voice: Dark and ominous

Attributes [hide]

Aldous Paxton, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 15 (+2)7 (-2) 13 (+1)17 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Freshwater pearl (13 gp). Malachite (13 gp). Citrine (80 gp). Silver pearl (160 gp). 1 Everburning torch. 4 Holy water. 2 Tanglefoot bags. 2 Thunderstones.


Social Check DCs


Roland Hornsby, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a yellow cloak and cross-gartered pastel stockings. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are a pleasant hazel.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a Tanner, his father struggled to pay the bills. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has dedicated himself to building a better village for his children.

Motivation: A deep hatred of drow; and his religion dominates his actions

Ideals: Joker. Bonds: Religious, Poor, Adventurer, Enemies. Occupation: Fisher

Voice: Forgets to breathe while speaking

Attributes [hide]

Roland Hornsby, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)16 (+3) 10 (+0)14 (+2)
Skills Medicine +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Abyssal, Infernal, Celestial
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 24000 sp. 1 Minor magic item.


Social Check DCs

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