Heward Mitchell, Male Human [Permalink]
Personal [hide]
Description: A 6'2" eastern man, he wears a custom-built plate barding that's adorned with tan lining and desert motifs. His hair is short and brown. His thin eyebrows rest above his beady gray eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.
History: He was raised in a desert tribe. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying sister.
Motivation: He's repulsed by the PC; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Persistence, Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Animal Trainer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Black pearl (900 gp). Eye agate (15 gp).
Nicholas Redfield, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze, and his gloved hand is found clutching a shield. His white hair is long and unkept. He wears round tiny glasses practically rammed into his face.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Nicholas hails from a village terrorized by gnolls. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: He wants revenge against gnolls; and he is a bit of a kleptomaniac
Flaws: Ugly. Bonds: Rich, Criminal record, Family, Enemies. Occupation: Actor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Norman Ramsey, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses in collared shirts and wears a proper scarf over his head. He wears a colorful flower in his golden hair. His eyes are brown.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not trust anyone and sleeps with one eye open.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has never given up on his painting dream.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Joker, Artistic, Gifted. Flaws: Insomniac. Bonds: Attractive. Occupation: Armorer
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 70 pp.
Thomas Chatham, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears brown leather gloves, a brown jacket, and tight pants. With bright white hair and a scraggly beard. He wears an eyepatch.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to make almost anything out of random pieces of junk.
History: Born in a small village he learned the ways of the warrior from his father. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Joker, Gifted, Fighting. Flaws: Ugly. Bonds: Enemies. Occupation: Merchant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 5 (-3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 800 sp.
Ernest Gracey, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His brown hair is lengthy and is close to two feet long. He has several tiny topaz earrings on each ear.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He comes from a rich northern family. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has money and likes to spend it.
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor. Occupation: Carpenter
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp. Chrysoprase (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!