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NPC Generator

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Advanced [show]


Ralf Compton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: Ralf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Barber for hire.

Motivation: Meet up once more with his childhood friend; and he wants revenge against giants

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Religious, Enemies, Adventurer. Occupation: Barber

Voice: Middle-eastern accent

Attributes [hide]

Ralf Compton, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)11 (+0) 15 (+2)12 (+1)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


William Gracey, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair is matted, messy, and big. His eyes are likewise green.

Personality: Stoic and calm, he prefers to meditate than take action. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Slave, Rich. Occupation: Detective

Voice: Speaks fast with a slight lisp

Attributes [hide]

William Gracey, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)11 (+0) 14 (+2)9 (-1)
Skills Athletics +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Zircon (80 gp).


Social Check DCs


Aldous Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times. He sports a flattop hair cut. His ears are large.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised in a white middle class family as the only child. Through the years after Aldous was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Aldous's mother didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Flaws: Ugly, Antagonistic, Shy, Mundane. Occupation: Spy

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Aldous Blyth, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)16 (+3) 11 (+0)8 (-1)
Skills Nature +5, Stealth +5
Senses Passive Perception 10
Languages Common, Sylvan, Giant, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Adelard Van Es, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He carries with him a set of ceremonial daggers on his belt, each one with a opal on the hilt. He wears his auburn hair up in a very large beehive style do. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is lazy, self-centered, vain, and jealous.

History: Adelard hails from a village terrorized by dire rats. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: Revenge.

Ideals: Fighting. Flaws: Shy, Selfish. Bonds: Enemies, Immigrant. Occupation: Cartwright

Voice: Soft and melodious

Attributes [hide]

Adelard Van Es, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)13 (+1) 9 (-1)15 (+2)
Skills Acrobatics +2, Animal Handling +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1400 sp. Pink pearl (160 gp). Red-brown spinel (160 gp). 1 Alchemist’s fire. 4 Tanglefoot bags. 4 Tanglefoot bags.


Social Check DCs


Hunter Bentley, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and dresses in collared shirts and wears a proper scarf over his head. His skin is also unnaturally pale. His hair is chestnut and curly. He has blue eyes.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hunter took refuge in the old dungeon and found the beat up sickle and armor he uses now. He left for the west, certain he would find work there.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Nature, Immigrant. Occupation: Baker

Voice: Russian accent

Attributes [hide]

Hunter Bentley, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)7 (-2) 10 (+0)13 (+1)
Skills Investigation +0, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs

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