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NPC Generator

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Advanced [show]


Balimaar Clayton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears baggy brown pantaloons and a grey scarf, marred by beers. He has a small bristly mustache and wavy chestnut hair. His eyes are violet and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the north to a Armorer, Balimaar learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He struck the Armorer job and began his own company from there.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Joker, Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Armorer

Voice: Can't modulate volume

Attributes [hide]

Balimaar Clayton, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)10 (+0) 8 (-1)9 (-1)
Skills Acrobatics +4, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Bertram Halsey, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His blonde hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: A skeptical and narcissistic man, Bertram's first love is himself. His second love is also himself. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Impeccable, Opinionated. Flaws: Ugly, Mundane. Occupation: Armorer

Voice: Middle-eastern accent

Attributes [hide]

Bertram Halsey, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills Athletics +5, Nature +4
Senses Passive Perception 11
Languages Common, Undercommon, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Miles Easton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He dresses well, typically a more casual-formal manner. His auburn hair is smooth and relatively long. His fierce gray eyes like to dwell on things.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a ruthless business man, a trait he acquired from his father.

History: Miles was born the youngest of three triplets. Through the years after Miles was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Miles's father didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Soapmaker they were divorced and he won custody of their daughter. He worked as a Fisher, and he later adopted a second daughter.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Fisher

Voice: American accent

Attributes [hide]

Miles Easton, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)8 (-1) 15 (+2)13 (+1)
Skills Investigation +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Manfred Browning, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear flannel. He has brown hair. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is a hateful person. He taunts others and blames them for his problems. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born the only child of a wealthy merchant. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He left for the west, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Religious. Occupation: Carter

Voice: Pronounces O like U

Attributes [hide]

Manfred Browning, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)9 (-1) 7 (-2)14 (+2)
Skills Arcana +1, Persuasion +4
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3200 sp. Deep green spinel (70 gp). Red-brown spinel (70 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Arnold Davenport, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and tends to wear a large blue jacket. His left hand appears badly burned and disfigured. He has chestnut hair. He has gleaming, smiling brown eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is frequently practicing swordplay.

History: Arnold lived on a farm with his mother, near the main road leading to a nearby town. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Due to his spouse's obsession with being a Bookbinder they were divorced and he won custody of their daughter. He worked as a Marshal, and he later adopted a second daughter.

Motivation: Nothing but the best is good enough for him; and an old rival family wants him found

Ideals: Impeccable. Flaws: Shy, PTSD. Bonds: Military, Family. Occupation: Marshal

Voice: Puts emphasis on the wrong words

Attributes [hide]

Arnold Davenport, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 41 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)13 (+1) 12 (+1)13 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs

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