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NPC Generator

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Advanced [show]


Gerald Winchester, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His silver hair is knotted and matted. He wears a mask on his face.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to loving parents in a slum to the east. His childhood dream was to be a Dilettante, but he was a colossal failure. He has achieved small success as a Barkeep.

Motivation: Wants to open a new tavern.

Ideals: Logical. Flaws: Ugly, Racist. Bonds: Poor, Job. Occupation: Barkeep

Voice: Draws out vowels

Attributes [hide]

Gerald Winchester, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)16 (+3) 13 (+1)15 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1500 sp.


Social Check DCs


William Browning, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is constantly adorned with expensive silk clothing, often dyed in bright red and white, and wears rings and necklaces with large, colorful gems. His white hair is long and unkept. His violet eyes are slightly larger than normal.

Personality: Overbrimming with self-confidence, William isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Rich, Nature. Occupation: Barrister

Voice: Spits words with contempt

Attributes [hide]

William Browning, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 8 (-1)14 (+2) 8 (-1)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Druidic, Ignan
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. 1 Masterwork Thieves’ tools. 1 Crowbar.


Social Check DCs


Jocelyn Thackeray, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in collared shirts and wears a proper scarf over his head. His red hair and beard is wavy and long. His eyes are amber.

Personality: Jocelyn speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great joy in being the best Adventurer in town.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and to share knowledge with the world

Ideals: Impeccable, Logical. Bonds: Job, Immigrant, Religious. Occupation: Adventurer

Voice: Jittery and nervous

Attributes [hide]

Jocelyn Thackeray, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 12 (+1)13 (+1) 9 (-1)14 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Backpack. 1 Silver holy symbol. 1 Magnifying glass.


Social Check DCs


Lewis Hackney, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is bald on top and has large auburn tufts of hair around his ears. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily eccentric. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He comes from a rich western family. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Rich, Family. Occupation: Junk Dealer

Voice: High pitched, excited

Attributes [hide]

Lewis Hackney, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)15 (+2) 10 (+0)17 (+3)
Skills Investigation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 60 pp. 1 Chain shirt.


Social Check DCs


Peter Wakefield, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dark leathers with embroidery. His black hair is knotted and matted. His gray eyes are slightly larger than normal.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. A gifted student he started as a Dilettante, but he got bored and became a Mercenary. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Athletic, Fighting, Artistic, Persistence. Bonds: Job. Occupation: Mercenary

Voice: Scratchy, weak

Attributes [hide]

Peter Wakefield, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)12 (+1) 9 (-1)13 (+1)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs

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