Shane Heiser, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear flannel. He is muscular with a powerful set of arms. He wears a deerstalker hat to cover his moderate length brown hair. He has a dull look in his violet eyes.
Personality: A skeptical and narcissistic man, Shane's first love is himself. His second love is also himself. He is able to fit into much smaller and tighter spaces than normal.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels threatened by others; and sabotage a competitor
Ideals: Impeccable, Gifted. Flaws: Disease, Fearful. Bonds: Job. Occupation: Unemployed
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Theodoric Atterton, Male Human [Permalink]
Personal [hide]
Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his glaive, and he perpetually has his glaive ready. His hair is black and curly. His eyes, though not visible through his cowl, are violet.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He does not believe in violence as a means to an end. He is a dedicated Brewer but believes his peers are too gung-ho.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Fighting, Pacifist. Bonds: Attractive, Rich. Occupation: Brewer
Voice: Indian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. Lapis lazuli (7 gp).
Dean Acton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft blue waves gently in the breeze. His brown hair is singed and shortened. His brown eyes dart from person to person.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dean grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dean. He used his abilities to trick people and travel the world for free.
Motivation: He has money and likes to spend it.
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record. Occupation: Guard
Voice: Sensual and smooth
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. 1 Masterwork Thieves’ tools. 1 Superior lock. 1 Superior lock.
Rolf Rayden, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears suspenders and grey workpants. His shirt is blue, and he wears a heavy grey leather apron most of the time. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is overprotective of those who hire his services. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly. Bonds: Guardian, Rich. Occupation: Miller
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 12 (+1) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Draconic, Celestial
Attacks Melee +0 / 2d4-3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Randal Barney, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He sports a flattop hair cut. This hazel eyed northerner is not easily forgotten.
Personality: He dislikes all the random violence that takes place in the north. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a criminal king-pin and mafia family In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After months of barely getting by, Randal managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He is terrified, and will act out of fear.
Ideals: Pacifist. Flaws: Fearful. Bonds: Rich, Attractive, Criminal record. Occupation: Architect
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. Golden yellow topaz (1100 gp). Deep blue spinel (1100 gp). Iolite (80 gp). 1 Minor magic item.
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