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NPC Generator

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Advanced [show]


Diggory Sherwood, Male Human [Permalink]

Personal [hide]

Description: This malnourished man has a large green mantle and cape that has been intricately interwoven into his blue robe. With a patchy brown beard and wild brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is able to make almost anything out of random pieces of junk.

History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Diggory and his spouse have recently divorced.

Motivation: He is a bit of a kleptomaniac; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Knight

Voice: Italian accent

Attributes [hide]

Diggory Sherwood, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)10 (+0) 17 (+3)16 (+3)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +5

Possessions: 400 gp. 1 Small steel mirror. 1 Crowbar.


Social Check DCs


Gunter Rylan, Male Human [Permalink]

Personal [hide]

Description: An older man who is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft green waves gently in the breeze, he is not a threatening figure. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant hazel.

Personality: He is a Animal Trainer first and foremost. He believes firmly that knowledge should be universal. He is an amazing painter.

History: Gifted from a young age, Gunter studied abroad. Gunter was born on a far northern forest where he grew up under the tutelage of his mother, an expert Animal Trainer. He now spends his time doing works of charity.

Motivation: Money/treasure; and balancing his hectic life and new animal trainer responsibilities is difficult

Ideals: Gifted, Philantrophist. Bonds: Rich, Job, Immigrant. Occupation: Animal Trainer

Voice: Scandinavian accent

Attributes [hide]

Gunter Rylan, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)15 (+2) 10 (+0)15 (+2)
Skills Intimidation +4
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 28000 sp.


Social Check DCs


Cory Fawcett, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has chestnut hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He dislikes all the random violence that takes place in the west. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Cory lived on a farm with his father, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered writing. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his son; and to reunite with his absent father

Ideals: Pacifist, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Gardener

Voice: Breathy voice

Attributes [hide]

Cory Fawcett, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)12 (+1) 7 (-2)15 (+2)
Skills History +3, Perception +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Superior lock. 1 Bullseye lantern.


Social Check DCs


Richard Cooper, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a worn and beaten armor. He keeps his red hair in a pixie cut. His violet eyes lackadaisically let the world flow into them.

Personality: He loves telling others what to do and how they should feel about things. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Ideals: Opinionated, Fighting. Flaws: Impulsive, Antagonistic. Bonds: Poor. Occupation: Bellfounder

Voice: Soft and melodious

Attributes [hide]

Richard Cooper, Male Human Fighter 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 10 (+0)11 (+0) 15 (+2)15 (+2)
Skills Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 40000 cp.


Social Check DCs


William Beckwith, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear brown tank tops with violet pants. His silver hair is heavily combed to the left. His fierce amber eyes like to dwell on things.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. William liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Expand his business.

Ideals: Athletic, Optimist. Bonds: Job, Poor, Nature. Occupation: Sage

Voice: Forgets to breathe while speaking

Attributes [hide]

William Beckwith, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)12 (+1) 10 (+0)16 (+3)
Skills Nature +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Gold and topaz bottle stopper cork (600 gp). Gold and topaz bottle stopper cork (600 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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