Theobald Cornish, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He wears a brown tunic with blue highlights, and long violet pants that bunch up around his shoes, and his gloved hand is found clutching a sword. His head has been shaved. His violet unseeing eyes seem to look past you.
Personality: He will rave to anyone who will listen. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born in the north, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: Wants his loneliness to end; and he's in love
Flaws: Ugly, Disease, Insane. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Cook
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 8 (-1) | 9 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +5
Possessions: 11000 sp. Large well-done wool tapestry (300 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item.
Rolf Tenley, Male Human [Permalink]
Personal [hide]
Description: He wears just a white suit. He is bristling with hidden weapons, mostly quarterstaffs and kukris. His hair is long and blonde with streaks of black, and is pulled back with small white clips. His beard is black, braided, and well cared for. He wears a mask on his face.
Personality: He has a massive crush on the younger sibling of the Bricklayer who has hired him part-time. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born in the east to a Bricklayer, Rolf learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Bricklayer. He's also a talented Masseuse, but doesn't like to broadcast it.
Motivation: Wants his loneliness to end; and he has decided he is irredeemable
Ideals: Impeccable. Bonds: Criminal record, Has a crush, Job, Family. Occupation: Bricklayer
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2400 sp. Azurite (12 gp).
Gilbert Harrington, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He tends to wear a large grey jacket. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: The child of a Locksmith, who enjoyed hunting, Gilbert was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.
Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to work out more often
Ideals: Philantrophist, Athletic. Flaws: Insane. Bonds: Adventurer, Nature. Occupation: Hunter
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 18 (+4) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Terran, Halfling, Undercommon, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Disguise kit.
Everard Winchester, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a grey armored body suit, with a simple brown line shooting up and back down. His golden hair has been sun bleached extensively. His eyes are a pleasant amber.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses divination through singing.
History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was granted divine powers by his dying brother.
Motivation: He's repulsed by the PC; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted. Flaws: Antagonistic. Bonds: Mentor. Occupation: Painter
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 1 Minor magic item.
Trym Livingstone, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Sage uniform. He carries with him a set of hammers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has a small bristly mustache and wavy chestnut hair. His face is covered beneath a completely black helmet.
Personality: Aggressive, abrasive, and angry, Trym embodies much of what other species detest in the Humans. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in a small village he learned the ways of the warrior from his mother. He worked as a nervous Sage and found it very stressful. He became a Sage soon after.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Sage
Voice: Italian accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. White pearl (150 gp). Coral (150 gp).
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