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NPC Generator

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Advanced [show]


Bertram Hayden, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears suspenders and brown workpants. His shirt is yellow, and he wears a heavy brown leather apron most of the time. His white hair is drawn into a tight pony tail with a clover scrunchie. His eyes are green and beady.

Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Ideals: Impeccable, Gifted, Logical. Flaws: Ugly. Bonds: Adventurer. Occupation: Servant

Voice: Whispers

Attributes [hide]

Bertram Hayden, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)9 (-1) 15 (+2)9 (-1)
Skills Intimidation +1, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gerald Hampton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears many layers of old clothing at all times. His red hair is unkempt and raggedy. His brown eyes peer out from beneath his broad white hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A true patriot, Gerald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born the only child of a wealthy merchant. His father was a soldier and died while he was still young. Gerald was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Poor, Military, Criminal record. Occupation: Laborer

Voice: Timid voice

Attributes [hide]

Gerald Hampton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)9 (-1) 8 (-1)8 (-1)
Skills Acrobatics +2, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Ernest Stanley, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He snorts whenever he laughs or is feeling confident. Ernest enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Rich, Attractive, Adventurer. Occupation: Bellfounder

Voice: Switch between two voices

Attributes [hide]

Ernest Stanley, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)16 (+3) 15 (+2)10 (+0)
Skills Deception +2, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Banded agate (12 gp). 1 Magnifying glass. 1 Magnifying glass.


Social Check DCs


John Crawford, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time, and carries longswords. He keeps his long golden hair kept up in a rat tail. He has a dull look in his brown eyes.

Personality: He snorts whenever he laughs or is feeling confident. Animals are drawn to him, and he is able to talk to them.

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He now travels the world, in search of power and loot.

Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark

Ideals: Fighting, Gifted. Bonds: Nature, Adventurer, Job. Occupation: Stableman

Voice: Russian accent

Attributes [hide]

John Crawford, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)12 (+1) 15 (+2)12 (+1)
Skills Nature +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Wymar Northcott, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man wears a well pressed and immaculate suit (or dress). He wears his blonde hair up. His fierce gray eyes like to dwell on things.

Personality: Wymar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Masseuse, but he was a colossal failure. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He has decided he is irredeemable; and doesn't want to be a bricklayer and was forced into it by his family

Ideals: Impeccable. Bonds: Family, Rich, Job, Criminal record. Occupation: Bricklayer

Voice: Creaky witch voice

Attributes [hide]

Wymar Northcott, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills History +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 43000 sp.


Social Check DCs

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