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NPC Generator

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Advanced [show]


Peter Winchester, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears bulky tan painted plate armor. His long auburn hair is drawn into a two foot long braid. He wears large thick round spectacles.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a white middle class family as the only child. Like his father and his sister before him, after school he went straight into learning to become a Seamstress. He struck the Seamstress job and began his own company from there.

Motivation: Find a way to reverse the transformation of his sister; and to be a carter again

Ideals: Impeccable, Logical. Flaws: Mundane. Bonds: Job, Family. Occupation: Seamstress

Voice: Low rumbling, strings words together

Attributes [hide]

Peter Winchester, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)8 (-1) 10 (+0)14 (+2)
Skills Insight +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Rose (60 gp). Lapis lazuli (4 gp). Aquamarine (500 gp). Golden yellow topaz (500 gp). 1 Minor magic item.


Social Check DCs


Charles Blythe, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He wears a wide-brimmed hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: To get a good night's sleep; and to reunite with his absent father

Ideals: Philantrophist. Flaws: Insomniac, Antagonistic, Mundane. Bonds: Rich, Family. Occupation: Jeweler

Voice: Irish accent

Attributes [hide]

Charles Blythe, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)12 (+1) 5 (-3)12 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 7
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 20 pp.


Social Check DCs


Norman Reid, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and carries glaives. He has wavy blonde hair. He has gleaming, smiling brown eyes.

Personality: Norman is depressed about a lot of things. He tends to be a nihilist. He would rather hide behind his crafts than deal with other people.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting, Artistic. Flaws: Depressed, Shy. Bonds: Rich. Occupation: Crown-heir

Voice: Irish accent

Attributes [hide]

Norman Reid, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)13 (+1) 9 (-1)16 (+3)
Skills Animal Handling +1, Nature +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gerard Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His auburn hair, when down, is lengthy. He wears large thick round spectacles.

Personality: Cocky and sure of himself, he believes he is the best Sage born in the past three hundred years. He cannot resist a sob story and will often dote over anyone who has one.

History: Gerard was born with his mother's beautiful face. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently the stress of being a Sage has made it difficult for him to sleep.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Philantrophist. Flaws: PTSD, Insomniac. Bonds: Attractive, Job. Occupation: Sage

Voice: Strong lisp

Attributes [hide]

Gerard Ainsworth, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)9 (-1) 11 (+0)12 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 14000 cp.


Social Check DCs


Anselm Hale, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is lengthy and is close to two feet long. His gray eyes lackadaisically let the world flow into them.

Personality: He has always had a great fascination with Human culture. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful slaver made him what he is. Through the years after Anselm was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Anselm's mother didn't care for him much, and the feeling was mutual. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Human compassion.

Ideals: Fighting. Flaws: Ugly, Racist, Antagonistic. Bonds: Mentor. Occupation: Engraver

Voice: Nasally tone

Attributes [hide]

Anselm Hale, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)17 (+3) 12 (+1)13 (+1)
Skills Perception +3, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Halfling, Draconic, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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