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Advanced [show]


Bernard Norton, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a robe, a symbol of luck around his neck, and a bastard sword on his belt. His golden hair is unkempt and raggedy. His eyes, though not visible through his cowl, are gray.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is able to fit into much smaller and tighter spaces than normal.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. After coming to the age of reason, Bernard took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Body Guard

Voice: Relaxed voice

Attributes [hide]

Bernard Norton, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)6 (-2) 10 (+0)16 (+3)
Skills Athletics +1, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 100 gp. 1 Magnifying glass.


Social Check DCs


Gerald Vance, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is renowned for his bright brown suits and hats. His whole body is exceptionally muscular. He has no hair. His face is scarred and worn.

Personality: Stoic and calm, he prefers to meditate than take action. He enjoys reading and quiet.

History: He was born several months after his father was called into army service. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his son; and to share knowledge with the world

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Immigrant, Military, Family. Occupation: Bellfounder

Voice: Aggressive tone

Attributes [hide]

Gerald Vance, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)15 (+2) 10 (+0)10 (+0)
Skills Religion +4, Stealth +2
Senses Passive Perception 10
Languages Common, Infernal, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1200 sp. Hematite (5 gp).


Social Check DCs


Bertram Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a grey vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his grey boots flare out at the collars. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He got into the Sage business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Since then, he has sought to make the best of life.

Motivation: Wants to raise his children well.

Ideals: Optimist. Flaws: Mundane. Bonds: Poor, Family, Job. Occupation: Sage

Voice: Laughs frequently while speaking

Attributes [hide]

Bertram Staurheim, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 14 (+2)9 (-1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 28000 sp. Hematite (13 gp). Jade (40 gp). 1 Minor magic item.


Social Check DCs


Drogo Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a rose on it. He wears his brown hair down. He has a dull look in his violet eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Drogo was born the youngest of three triplets. In his 16th year, his parents were killed by a illithids raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. By chance he met his sister recently and the two have been together since.

Motivation: He feels the way he acts is they only way to get by in the world; and doesn't want to be a dyer and was forced into it by his family

Ideals: Joker, Impeccable. Flaws: Antagonistic. Bonds: Family, Enemies. Occupation: Dyer

Voice: Timid voice

Attributes [hide]

Drogo Bradshaw, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Odo Winterbourne, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He has a large black mantle and cape that has been intricately interwoven into his violet robe. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: He is overprotective of those who hire his services. Energy wise he seems alert and responsive.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to protect his home

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Guardian. Occupation: Fisher

Voice: Voice breaks

Attributes [hide]

Odo Winterbourne, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)9 (-1) 12 (+1)5 (-3)
Skills Persuasion -1, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Star rose quartz (50 gp). Chrysoprase (50 gp).


Social Check DCs

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