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NPC Generator

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Advanced [show]


Gerald Dryden, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. His white hair is smooth and relatively long. His ears are large.

Personality: He snorts whenever he laughs or is feeling confident. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: The child of a Merchant, who enjoyed hunting, Gerald was taken on many hunting expeditions. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: Expand his business; and he is a bit of a kleptomaniac

Ideals: Impeccable. Flaws: Ugly. Bonds: Nature, Criminal record, Job. Occupation: Seamstress

Voice: Breathy voice

Attributes [hide]

Gerald Dryden, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 6 (-2)18 (+4) 16 (+3)11 (+0)
Skills Athletics +2, Perception +5
Senses Passive Perception 15
Languages Common, Terran, Gnome, Ignan, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


William Gracey, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears suspenders and white workpants. His shirt is green, and he wears a heavy white leather apron most of the time. His white hair is long and unkept. He has a tattooed face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. A true patriot, William would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Ugly. Bonds: Military, Rich. Occupation: Sculptor

Voice: Smoker's lung

Attributes [hide]

William Gracey, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 8 (-1)16 (+3) 12 (+1)10 (+0)
Skills Investigation +5, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Celestial
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 900 sp.


Social Check DCs


Anselm Carlton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is well dressed, constantly wearing a brown suit, yellow shirt, and blue tie. He wears his hair in dreadlocks. His eyes are likewise violet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in the north. He worked as a nervous Knight and found it very stressful. He inherited the family business which he has now maintained for 5 years.

Motivation: Wants a kiss; and he would like to get married and retire

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Job, Has a crush. Occupation: Knight

Voice: Jittery and nervous

Attributes [hide]

Anselm Carlton, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)11 (+0) 10 (+0)13 (+1)
Skills Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Half-Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Arnold Merton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He has a large brown mantle and cape that has been intricately interwoven into his white robe. His silver hair is braided into rings. His eyes are hazel and he is always smoking a pipe.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Unemployed arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted from career to career and currently works as a Unemployed.

Motivation: His religion dominates his actions; and further expansion of business

Flaws: Shy. Bonds: Family, Rich, Job, Religious. Occupation: Unemployed

Voice: Hollow voice

Attributes [hide]

Arnold Merton, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +1, Persuasion +4
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Richard Mori, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a green small hat and green clothes. He has done his best to style his golden hair to look like a famous performer. His hazel eyes are passionate and lively.

Personality: Prone to second guessing himself, he comes off as nervous. He is a logical person and will generally grow upset if things defy logic and science.

History: Richard hails from a village terrorized by goblins. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He'd like to take his coworkers down a peg; and a deep hatred of goblins

Ideals: Logical. Flaws: Shy. Bonds: Enemies, Rich, Job. Occupation: Navigator

Voice: Excited and jittery

Attributes [hide]

Richard Mori, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)10 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 33000 sp.


Social Check DCs

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