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NPC Generator

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Advanced [show]


Geoffrey Tindall, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear tan clothing when he does not wear armor and is in decent physical shape. His black hair has been sun bleached extensively. His brown eyes dart from person to person.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is skeptical of what others tell him and is slow to trust.

History: Geoffrey was raised in a hard working conservative environment. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: He loathes his own lifestyle; and he has comitted a past crime that haunts him to this day

Flaws: Shy, Depressed. Bonds: Family, Job, Criminal record. Occupation: Dyer

Voice: Uses sign language

Attributes [hide]

Geoffrey Tindall, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)8 (-1) 9 (-1)12 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Aldous Oakley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, marred by beers. His hair is blonde and curly. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Eccentric and domineering, Aldous will drive conversation. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality.

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Religious. Occupation: Cartwright

Voice: Draws out vowels

Attributes [hide]

Aldous Oakley, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)18 (+4) 11 (+0)13 (+1)
Skills Deception +3, Investigation +6
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Dwarven, Celestial
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Henry Van Es, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is renowned for his bright grey suits and hats. He has dyed his greying red hair a little too much giving a sharp red color. He wears a mask on his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to loving parents in a slum to the south. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He tends to his Armorer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Flaws: Antagonistic. Bonds: Religious, Poor, Job. Occupation: Armorer

Voice: Hissing voice

Attributes [hide]

Henry Van Es, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 16 (+3)12 (+1) 13 (+1)15 (+2)
Skills Athletics +1, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Alex Browning, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He wears a grey tunic with black highlights, and long white pants that bunch up around his shoes. His blonde hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Alex is depressed about a lot of things. He tends to be a nihilist. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Masseuse business at a young age. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Sabotage a competitor; and revenge

Flaws: Depressed, Forgetful. Bonds: Attractive, Job, Rich, Enemies. Occupation: Masseuse

Voice: Mousy voice

Attributes [hide]

Alex Browning, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)13 (+1) 16 (+3)17 (+3)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1200 sp. Pink pearl (140 gp). Citrine (50 gp). Violet garnet (400 gp).


Social Check DCs


Kody Melancon, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a very tight haircut. He is very pretty but has cold, dead eyes.

Personality: He can speak with the recently deceased. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born at the edge of vast mountains. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He was granted divine powers by his dying sister.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Gifted, Logical. Bonds: Attractive, Job, Nature. Occupation: Spy

Voice: High pitched and raspy

Attributes [hide]

Kody Melancon, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)11 (+0) 16 (+3)9 (-1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs

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