Adam Garrick, Male Human [Permalink]
Personal [hide]
Description: An older man who wears clothing that is held on in multiple layers but all of it is in poor condition, he is not a threatening figure. His brown hair is cut short. His green eyes lackadaisically let the world flow into them.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in the south to a Animal Trainer, Adam learned a great deal about his mother's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Since then, he has sought to make the best of life.
Motivation: Seeks redemption.
Ideals: Optimist. Flaws: Impulsive. Bonds: Poor, Job, Criminal record. Occupation: Animal Trainer
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 25000 cp. Golden yellow topaz (800 gp). Silver pearl (110 gp). Freshwater pearl (12 gp).
Anthony Carlton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is well dressed, constantly wearing a black suit, green shirt, and grey tie. He wears his golden hair down. He tend to wears goggles to shield his eyes.
Personality: Confrontational and typically high on some drug or another. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Revenge; and to share knowledge with the world
Ideals: Athletic, Logical. Flaws: Addict. Bonds: Religious, Enemies. Occupation: Junk Dealer
Voice: Booming voice
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 13 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 4 (-3) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 47000 sp.
William Hallewell, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, blue cloak, and sports empty pouches on his belt. His golden hair and beard is wavy and long. He has gleaming, smiling gray eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born on a small isolated farm. After coming to the age of reason, William took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Regain custody of his daughter; and doesn't want to be a gardener and was forced into it by his family
Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Nature, Family. Occupation: Gardener
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 18 (+4) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Celestial, Ignan, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2500 sp. Sardonyx (20 gp). Tourmaline (80 gp). 2 Holy water. 2 Tanglefoot bags.
Aldous Badger, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a brown armored body suit, with a simple green line shooting up and back down. He wears his white hair up. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Eccentric and domineering, Aldous will drive conversation. He is obsessed with his god.
History: Gifted from a young age, Aldous studied abroad. After coming to the age of reason, Aldous took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He got away from his former life and has fallen to alcoholism.
Motivation: Revenge; and his religion dominates his actions
Ideals: Extrovert, Gifted. Flaws: Addict. Bonds: Religious. Occupation: Interpreter
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 7 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 17000 cp.
Trym Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a minor phobia of water and hates getting wet.
History: Trym was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He struck the Knight job and began his own company from there.
Motivation: Wishes to resurrect an old love; and he has passion for adventuring and risk
Ideals: Joker. Flaws: Fearful. Bonds: Job, Adventurer, In love. Occupation: Knight
Voice: American accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 10 (+0) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: Iolite (70 gp). Star rose quartz (70 gp). 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Half-Plate.
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