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NPC Generator

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Advanced [show]


Gerard Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He usually wears his black robe and has his mace always slung over his shoulder. His golden hair is unkempt and raggedy. He wears large thick round spectacles.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Gerard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the east to a Sage, Gerard learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Sage. He ran away from his former home and has been making his living as a Sage for the past few years.

Motivation: He'd like to take his coworkers down a peg; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Poor, Job. Occupation: Sage

Voice: Farmer accent

Attributes [hide]

Gerard Barclay, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)9 (-1) 12 (+1)11 (+0)
Skills Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 sp.


Social Check DCs


William Harlow, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His blonde hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the south, but his parents moved at a very young age to the west. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He left for the south, certain he would find work there.

Motivation: To reunite with his old friends; and he has a rivalry with the church that dominates his actions

Flaws: Insane, Secretive. Bonds: Nature, Immigrant, Religious, Adventurer. Occupation: Navigator

Voice: Tuts and clicks tongue

Attributes [hide]

William Harlow, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)15 (+2) 12 (+1)7 (-2)
Skills Nature +4, Performance +0
Senses Passive Perception 11
Languages Common, Infernal, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Theodoric Hayley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His left hand appears badly burned and disfigured. He has styled his white hair well, parting it to the left. He has violet eyes.

Personality: He is extraordinarily eccentric. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He got into the Barrister business at a young age. He worked as a nervous Barrister and found it very stressful. He now mingles about in high society.

Motivation: Expand his business; and further expansion of business

Flaws: Insane. Bonds: Attractive, Rich, Job. Occupation: Barrister

Voice: Speaks with squeezed throat

Attributes [hide]

Theodoric Hayley, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)12 (+1) 12 (+1)9 (-1)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Aquamarine (200 gp). Zircon (50 gp). Banded agate (15 gp). 1 Magnifying glass. 1 Masterwork manacles. 1 Simple lock.


Social Check DCs


Percival Thackeray, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown tunic with violet highlights, and long green pants that bunch up around his shoes, and sports empty pouches on his belt. His auburn hair is braided into rings. His brown eyes dart from person to person.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Justice. Flaws: Racist, Insane. Bonds: Rich. Occupation: Stableman

Voice: Switch between two voices

Attributes [hide]

Percival Thackeray, Male Human Fighter 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)16 (+3) 12 (+1)9 (-1)
Skills History +6, Persuasion +2
Senses Passive Perception 11
Languages Common, Terran, Ignan, Orc
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Randal Bentley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dark leathers with embroidery. His brown hair is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Randal hails from a village terrorized by illithids. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: Marry his brother to traveling adventurers; and wants to open a new tavern

Ideals: Justice. Bonds: Attractive, Family, Enemies, Job. Occupation: Navigator

Voice: Draws out vowels

Attributes [hide]

Randal Bentley, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)10 (+0) 17 (+3)15 (+2)
Skills Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs

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