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NPC Generator

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Advanced [show]


Cory Beitz, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He dresses well, wearing black shirts, loose pants, and blazers most of the time, and his gloved hand is found clutching a flail. His hair is white and very short. His brown eyes dart from person to person to random spaces in the air.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he has decided he is irredeemable

Flaws: Antagonistic, Insane. Bonds: Attractive, Criminal record, Poor. Occupation: Marshal

Voice: Italian accent

Attributes [hide]

Cory Beitz, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 5 (-3)14 (+2) 15 (+2)8 (-1)
Skills Performance +1, Religion +4
Senses Passive Perception 12
Languages Common, Auran, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2100 sp. Black velvet mask with numerous citrines (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tim Digby, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has shaved his head bald. He wears an eyepatch.

Personality: He has always had a great fascination with Human culture. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to human people

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Religious, Mentor. Occupation: Assassin

Voice: Farmer accent

Attributes [hide]

Tim Digby, Male Human Fighter 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)11 (+0) 15 (+2)15 (+2)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 4000 sp.


Social Check DCs


Adelard Blakeley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is generally well dressed albeit a few years behind the times. He wears a broad hat to cover his moderate length brown hair. His half smiles and brown eyes are beguiling and draw you in.

Personality: Stoic and calm, he prefers to meditate than take action. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Over the years he perfected his riding and shooting skills. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy

Ideals: Disciplined. Bonds: Attractive, Slave, Rich, Nature. Occupation: Mercenary

Voice: Timid voice

Attributes [hide]

Adelard Blakeley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)13 (+1) 10 (+0)12 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). Gold dragon comb with red garnet eye (400 gp).


Social Check DCs


Robert Hailey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is typically in his Spice Merchant uniform. His moppish red hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are gray.

Personality: He is witty, but his monotone delivery comes off as unnerving His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Robert is combative with any and all who dare try his patience in the slightest.

History: He got into the Spice Merchant business at a young age. He moved from fad to fad and when he turned 15 he discovered music. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Robert never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love; and further expansion of business

Ideals: Joker, Justice, Artistic. Bonds: Job, In love. Occupation: Spice Merchant

Voice: Breathy voice

Attributes [hide]

Robert Hailey, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)13 (+1) 14 (+2)11 (+0)
Skills Acrobatics +5, Performance +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2

Possessions: 300 gp. Citrine (30 gp). Freshwater pearl (5 gp). 2 Holy water. 3 Alchemist’s fire. 3 Alchemist’s fire.


Social Check DCs


John Weston, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and likes to wear darkened spectacles and heavy clothing, no matter the weather. His skin is also unnaturally pale. He wears his red hair up in a very large beehive style do. He wears an eyepatch.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a criminal king-pin and mafia family A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Criminal record, Debt. Occupation: Dyer

Voice: Old thin voice

Attributes [hide]

John Weston, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)11 (+0) 11 (+0)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 700 sp.


Social Check DCs

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