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Advanced [show]


Godfrey Axton, Male Human [Permalink]

Personal [hide]

Description: He wears dull yellow sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. He is physically well-built. His white hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.

Personality: Calm and collected, he is a well trained Fortune-teller. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A powerful wizard made him what he is. Godfrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He struck the Fortune-teller job and began his own company from there.

Motivation: He is unsatisfied with his job; and obtaining odd cultural human artifacts is his passion

Flaws: Impulsive. Bonds: Job, Mentor, Adventurer. Occupation: Fortune-teller

Voice: German accent

Attributes [hide]

Godfrey Axton, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)15 (+2) 8 (-1)14 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Cory Kirby, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this southern man wears suspenders and brown workpants. His shirt is blue, and he wears a heavy brown leather apron most of the time. He has no hair. His eyes are a pleasant hazel.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Athletic, Joker, Philantrophist. Flaws: Ugly. Bonds: Rich. Occupation: Blacksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Cory Kirby, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)17 (+3) 14 (+2)13 (+1)
Skills Insight +4, Stealth +2
Senses Passive Perception 12
Languages Common, Terran, Infernal, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Solid gold idol (200 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Don Ramsay, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He has the majority of his body covered in plate. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He is the product a well kept family trust fund and as such has never really known need. He has had some formal singing training, and achieved minor success. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Artistic. Flaws: Mundane. Bonds: In love, Rich. Occupation: Navigator

Voice: Posh accent

Attributes [hide]

Don Ramsay, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 6
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)3 (-4) 5 (-3)16 (+3) 12 (+1)17 (+3)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal, Draconic, Infernal
Attacks Melee +4 / 1d8+2, Ranged -2 / 1d8-4, Grapple +2

Possessions: 60 pp.


Social Check DCs


Gilbert Hornsby, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this southern man dresses like a well dressed Adventurer does. He wears his white hair up in a very large beehive style do. His eyes are green and beady.

Personality: He is almost excessively polite to everyone, even when angry. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Gilbert grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He became a Adventurer soon after.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Job, Adventurer. Occupation: Adventurer

Voice: Irish accent

Attributes [hide]

Gilbert Hornsby, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)13 (+1) 13 (+1)8 (-1)
Skills History +3, Stealth +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. Hematite (8 gp). Hematite (8 gp). Azurite (8 gp). Amber (150 gp). 1 Minor magic item.


Social Check DCs


Kyle Blakely, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of lances on his belt, each one with a aquamarine on the hilt. He wears his red hair up in a very large beehive style do. This amber eyed northerner is not easily forgotten.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the north his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Fighting, Athletic, Logical. Bonds: Poor. Occupation: Dyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Kyle Blakely, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 16 (+3)15 (+2)
Skills History +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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