John Tinley, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He is portly but not overly obese. His moppish black hair is in a traditional bowl cut. His thin eyebrows rest above his beady violet eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a great chef.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has chosen to use the inheritance that was left to him frivolously. He now owns his own business.
Motivation: He is greedy; and further expansion of business
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Gardener
Voice: Pronounces O like U
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 14 (+2) | 17 (+3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Halfling, Aquan
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 300 gp. Star rose quartz (80 gp).
Chad Whitby, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He is physically well-built. He wears his silver hair up. He has brown eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has worked as a Detective like his father before him.
Motivation: He is terrified, and will act out of fear; and he wants to meet his childhood hero
Ideals: Optimist. Flaws: Fearful. Bonds: Adventurer, Slave, Job. Occupation: Detective
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Druidic, Sylvan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Masterwork studded leather. 1 Half-Plate.
Alexandre Sydney, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his rapier. He keeps his silver hair in a flapper bob. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A true patriot, Alexandre would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Ruler father left him crippled. He has built up a small fortune and can afford his own way.
Motivation: He wants nothing more than to rejoin the army; and he is compelled to act according to his religious beliefs
Flaws: Disease. Bonds: Attractive, Military, Poor. Occupation: Assassin
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Adelard Remington, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy blue suit. He is portly but not overly obese. His hair is white and very short. He has several tiny emerald earrings on each ear.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He wants to get laid.
Flaws: Shy. Bonds: Attractive, Rich, Has a crush, Adventurer, Immigrant. Occupation: Crown-heir
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Charles Lancaster, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He wears his chestnut hair down. He is baby faced.
Personality: He is irascible and easily irritated. He enjoys reading and quiet.
History: Charles was born in the west. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Interpreter for hire.
Motivation: Wants to raise his children well; and expand his business
Ideals: Logical, Persistence. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Interpreter
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 8 (-1) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. Hematite (16 gp). Rock crystal (60 gp). Blue quartz (16 gp). Moss agate (16 gp). 1 Minor magic item.
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