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Advanced [show]


Heward Benson, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tight fighting clothing, which leaves very little to the imagination. He wears a broad hat to cover his moderate length chestnut hair. His amber unseeing eyes seem to look past you.

Personality: Heward is depressed about a lot of things. He tends to be a nihilist. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a wizard, Heward was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Junk Dealer mother left him crippled. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease, Depressed. Bonds: Adventurer, Mentor. Occupation: Bellfounder

Voice: Dutch accent

Attributes [hide]

Heward Benson, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)16 (+3) 11 (+0)8 (-1)
Skills Deception +1, Medicine +2
Senses Passive Perception 10
Languages Common, Giant, Infernal, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1000 sp. Freshwater pearl (15 gp). Blue quartz (15 gp). 1 Masterwork Common Melee.


Social Check DCs


Manfred Paxton, Male Human [Permalink]

Personal [hide]

Description: This southern man is wearing the road beaten gear of a warrior. His clothes are grease stained in places. His chestnut hair is braided into rings. This gray eyed southerner is not easily forgotten.

Personality: He is mildly Human supremacist, though he does not identify as such. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born in the south. Cursed with vampirism at a very young age, Manfred has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Fighting. Flaws: Racist, Disease. Bonds: Poor, Immigrant, Enemies. Occupation: Brewer

Voice: Breathy voice

Attributes [hide]

Manfred Paxton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)16 (+3) 4 (-3)17 (+3)
Skills Religion +5, Stealth +2
Senses Passive Perception 7
Languages Common, Infernal, Celestial, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 16000 cp. 1 Masterwork Musical instrument.


Social Check DCs


Roger Kenley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He is physically well-built. His blonde hair is braided into rings. He has a tattooed face.

Personality: This man loves painting and to teach people painting more than just about anything. As long as the job gets done he does not care how it got done.

History: Roger was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his painting dream.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Artistic, Professionalism. Bonds: Attractive, Poor. Occupation: Engraver

Voice: Tuts and clicks tongue

Attributes [hide]

Roger Kenley, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)8 (-1) 14 (+2)11 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 3000 sp. 1 Half-Plate.


Social Check DCs


Balimaar Abram, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear ponchos typically of a light white in addition to tight pants. He wears his hair in dreadlocks. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He misses his home and complains about the freezing weather, even in summer.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He has set out to sabotage the competition.

Motivation: He feels threatened by others; and to be a crown-heir again

Ideals: Justice. Flaws: Fearful. Bonds: Attractive, Immigrant, Rich, Job. Occupation: Map Maker

Voice: pre-pubescent

Attributes [hide]

Balimaar Abram, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)6 (-2) 11 (+0)15 (+2)
Skills Acrobatics +1, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4

Possessions: 100 gp. 1 Superior lock.


Social Check DCs


Percival Eastoft, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and typically wears a sleeveless long coat of deep tan leather and dull white iron scale mail. His chestnut hair is singed and shortened. He is baby faced.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot resist a sob story and will often dote over anyone who has one.

History: From birth he was tutored by a cruel and relentless mentor. He was taken from his home at a very young age. He now spends his time doing works of charity.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister

Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Mentor, Slave. Occupation: Navigator

Voice: Spits words with contempt

Attributes [hide]

Percival Eastoft, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)15 (+2) 17 (+3)14 (+2)
Skills Animal Handling +5, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 400 gp. White pearl (160 gp). Pink pearl (160 gp). Red spinel (160 gp).


Social Check DCs

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