Anselm Marlowe, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is lengthy. His skin is flawless and his green eyes scan people very quickly.
Personality: He is fixated on the number 86. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot resist a sob story and will often dote over anyone who has one.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his music dream.
Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist, Artistic. Flaws: Insane. Bonds: Attractive. Occupation: Assassin
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Celestial, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 4000 cp.
Godfrey Remington, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears violet leather gloves, a violet jacket, and tight pants. He has a hunchback. He has moderate length brown hair. He wears round tiny glasses practically rammed into his face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is an amazing painter.
History: Godfrey was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Ploughman
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Star ruby (800 gp). 1 Masterwork Thieves’ tools. 1 Silver holy symbol.
Geoffrey Darlington, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His golden hair is still thick. He has gray eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: The child of eastern immigrants he idolized his mother. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Being a Adventurer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption.
Ideals: Logical. Flaws: PTSD. Bonds: Attractive, Criminal record, Immigrant. Occupation: Adventurer
Voice: French accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 8 (-1) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Everard Bradly, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a sickle on his belt. He has a long golden beard with little hanging trinkets. He has a dull look in his hazel eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born into a rich family. His martial abilities were realized during a raid on his village. He now mingles about in high society.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting, Gifted. Flaws: Sensitive, Impulsive. Bonds: Rich. Occupation: Fortune-teller
Voice: Boston accent
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Large well-done wool tapestry (600 gp). A delicate silver chain set with a tourmaline (90 gp).
Aldous Quinton, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is also unnaturally pale. His golden hair is heavily combed to the right. His ears are large.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He misses his home and complains about the freezing weather, even in summer.
History: Born to a pair of adventurers, Aldous grew up listening to his mother's many stories. He dropped out of school before completing his studies. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Logical. Flaws: Ugly, Greedy. Bonds: Immigrant, Adventurer. Occupation: Laborer
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
