Chad Marston, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his white hair down. He has several tiny sapphire earrings on each ear.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Chad was born with his father's beautiful face. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he is terrified, and will act out of fear
Ideals: Athletic. Flaws: Fearful. Bonds: Rich, Attractive. Occupation: Doctor
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Dwarven, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Hunter Birkenhead, Male Human [Permalink]
Personal [hide]
Description: A 5'2" eastern man, he dresses in green turtlenecks beneath a black coat with red slacks. His hair is golden and curly. He is baby faced.
Personality: He acts crazy and hedonistic. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Brewer. He hasn't told them the truth, but wants to settle down with them.
Motivation: He desires power and/or immortality; and he is terrified, and will act out of fear
Flaws: Hedonist, Fearful. Bonds: Poor, Has a crush, Adventurer. Occupation: Architect
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 200 gp. Blue quartz (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ernest Hayden, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears bulky violet painted plate armor. His hair is long and silver with streaks of red, and is pulled back with small violet clips. His beard is red, braided, and well cared for. His gray unseeing eyes seem to look past you.
Personality: Ernest is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To unite with his brother.
Ideals: Extrovert, Optimist. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Armorer
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 18000 cp.
Randal Huckabee, Male Human [Permalink]
Personal [hide]
Description: An older man who wears skinny pants and wears a white and black robe with the hood down, he is not a threatening figure. He wears a deerstalker hat to cover his moderate length red hair. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. When he's not drinking or sleeping the drinks off, he's doing painting.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Navigator mother left him crippled. He has never given up on his painting dream.
Motivation: He is unsatisfied with his job; and he seems to be bored by most things
Ideals: Artistic, Gifted. Flaws: Ugly, Shy, Disease. Occupation: Engraver
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Blue star sapphire (500 gp). Deep green spinel (40 gp). Red spinel (40 gp).
Geoffrey Snowdon, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He has relatively light skin and is very physically imposing due to his abundance of muscles. His feathered hat is riddled with cuts and holes. He is baby faced.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not believe in violence as a means to an end. He is a dedicated Masseuse but believes his peers are too gung-ho.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs
Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Masseuse
Voice: Boston accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 17 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnoll, Druidic, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1900 sp.
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Their contribution stands as a beacon of hope for all adventurers!