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Advanced [show]


Shane Redfield, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Servant does. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a card on it. He wears his blonde hair up. He has a tattooed face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Flattery will make him almost putty in your hands.

History: The child of eastern immigrants he idolized his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He's also a talented Tanner, but doesn't like to broadcast it.

Motivation: Further expansion of business; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Selfish. Bonds: Job, Immigrant, Family. Occupation: Servant

Voice: Stutters

Attributes [hide]

Shane Redfield, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)13 (+1) 14 (+2)9 (-1)
Skills History +3, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Gerard Alby, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has wavy brown hair. He has blue eyes.

Personality: He snorts whenever he laughs or is feeling confident. He has all his life been fascinated with dancing.

History: Born in the north to a Blacksmith, Gerard learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark

Ideals: Artistic. Bonds: Job, Nature, Adventurer. Occupation: Blacksmith

Voice: Rolls R's

Attributes [hide]

Gerard Alby, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)11 (+0) 10 (+0)12 (+1)
Skills Insight +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 70 pp.


Social Check DCs


Frederick Eastoft, Male Human [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. His white hair is matted, messy, and big. His brown eyes are passionate and lively.

Personality: He loves telling others what to do and how they should feel about things. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Frederick grew up listening to his father's many stories. His first spouse was a Engraver, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Opinionated. Flaws: Ugly. Bonds: Adventurer, Family, Criminal record. Occupation: Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Frederick Eastoft, Male Human Fighter 5
Medium (6'4") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 10 (+0)14 (+2) 14 (+2)14 (+2)
Skills Athletics +1, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +5

Possessions: 10 pp. Alexandrite (800 gp). 1 Minor magic item.


Social Check DCs


Hugh Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his dagger. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has hazel eyes and a white hat with a green feather.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Fletcher like his mother before him.

Motivation: To end his boredom.

Flaws: Disease, Mundane. Bonds: Attractive, Job. Occupation: Fletcher

Voice: Old Prospector

Attributes [hide]

Hugh Marleigh, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 9 (-1)12 (+1) 15 (+2)12 (+1)
Skills Persuasion +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Trym Stanley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has done his best to style his golden hair to look like a famous performer. His eyes are a pleasant hazel.

Personality: While he acts the brute, he is far gentler than he would appear. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of a Layabout, who enjoyed hunting, Trym was taken on many hunting expeditions. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Sailor.

Motivation: Further expansion of business.

Ideals: Fighting, Athletic. Flaws: Hedonist. Bonds: Job, Nature. Occupation: Sailor

Voice: Can't modulate volume

Attributes [hide]

Trym Stanley, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)15 (+2) 15 (+2)11 (+0)
Skills Medicine +4, Stealth +1
Senses Passive Perception 12
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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