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NPC Generator

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Advanced [show]


Everard Hampton, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a faded coat and loose pants complete with feathered hat. His clothes are grease stained in places. He has black hair. He has hazel eyes and a blue hat with a brown feather.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not trust anyone and sleeps with one eye open.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and he is unsatisfied with his job

Flaws: Insomniac. Bonds: Poor, Immigrant, Job, Military. Occupation: Shepherd

Voice: pre-pubescent

Attributes [hide]

Everard Hampton, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)9 (-1) 12 (+1)11 (+0)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. Amethyst (140 gp). 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Geoffrey Morton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Geoffrey was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: An old rival family wants him found.

Ideals: Impeccable. Flaws: Sensitive. Bonds: Family, Has a crush. Occupation: Butcher

Voice: Jittery and nervous

Attributes [hide]

Geoffrey Morton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)13 (+1) 16 (+3)8 (-1)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 19000 cp.


Social Check DCs


Geoffrey Shelly, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a white poncho over his likewise colored trousers and shirt. He has a moderate pudge and is not very fit. His silver hair is smooth and relatively long. He is baby faced.

Personality: Geoffrey wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: When he was but 7 years old his parents immigrated from the east. He has chosen to use the inheritance that was left to him frivolously. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is greedy.

Ideals: Disciplined. Flaws: Insane. Bonds: Criminal record, Immigrant, Rich. Occupation: Miner

Voice: pre-pubescent

Attributes [hide]

Geoffrey Shelly, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)5 (-3) 13 (+1)16 (+3)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Guy Reid, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and is wearing colorful clothing, dressed as a Assassin. His right hand appears badly burned and disfigured. With a patchy silver beard and wild silver hair. He has gleaming, smiling blue eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Flaws: Shy, Racist. Bonds: Rich, Job, Adventurer. Occupation: Assassin

Voice: Spits words with contempt

Attributes [hide]

Guy Reid, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)16 (+3) 13 (+1)8 (-1)
Skills Deception +1, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Orc, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs


Ralf Abram, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His black hair is knotted and matted. He has violet eyes and a tan hat with a blue feather.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ralf grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ralf. He moves from town to town, unable to find a place to settle.

Motivation: He is a bit of a kleptomaniac.

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Farmer

Voice: Stutters

Attributes [hide]

Ralf Abram, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)12 (+1) 9 (-1)12 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 20000 cp.


Social Check DCs

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