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NPC Generator

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Advanced [show]


Charles Wallace, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His golden hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He also is a firm believer in the manly ideal.

History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Spy, but he was a colossal failure. He now owns his own business.

Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic, Impulsive, Disease. Bonds: Job. Occupation: Bellfounder

Voice: Soft and melodious

Attributes [hide]

Charles Wallace, Male Human Fighter 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)8 (-1) 11 (+0)17 (+3)
Skills Arcana +1, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. Solid gold idol (1000 gp). Solid gold idol (1000 gp). Gold music box (1000 gp). 1 Masterwork Artisan’s tools. 1 Bullseye lantern. 1 Spyglass. 1 Silk rope.


Social Check DCs


Alex Birkenhead, Male Human [Permalink]

Personal [hide]

Description: An older man who wears light armors faded through time and improper care, he is not a threatening figure. He has a small bristly mustache and wavy auburn hair. He wears crescent spectacles with a black brim.

Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. He also is a firm believer in the manly ideal.

History: He is a Slaad in disguise. His family was turned out during the war. He and his family wandered south to less war torn lands. He struck the Assassin job and began his own company from there.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult.

Flaws: Impulsive, PTSD. Bonds: Job, Adventurer. Occupation: Assassin

Voice: Soft and mumbly

Attributes [hide]

Alex Birkenhead, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)15 (+2) 14 (+2)13 (+1)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Aquan, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 6000 sp.


Social Check DCs


Hunter Copeland, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has a large black mantle and cape that has been intricately interwoven into his grey robe. His chestnut hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a ruthless business man, a trait he acquired from his mother.

History: Hunter was born in the south. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to have a good time and be beloved; and retire the richest man in the south

Ideals: Optimist, Entrepeneur, Persistence. Flaws: Insane. Bonds: Attractive. Occupation: Merchant

Voice: Can't modulate volume

Attributes [hide]

Hunter Copeland, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)16 (+3) 12 (+1)13 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Goblin, Aquan, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1 Bullseye lantern. 1 Backpack.


Social Check DCs


Dustin Pickering, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a red shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His red hair is kept up in a ponytail inside a small hat. His eyes are brown.

Personality: He loves telling others what to do and how they should feel about things. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dustin is combative with any and all who dare try his patience in the slightest.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Opinionated, Justice. Bonds: Military, Adventurer, Criminal record. Occupation: Tanner

Voice: Speaks like tongue is numb

Attributes [hide]

Dustin Pickering, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills Medicine +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


John Halsey, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and blue handkerchief worn on his left side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His tied-back hair is red. His amber eyes are passionate and lively.

Personality: He loves telling others what to do and how they should feel about things. As long as the job gets done he does not care how it got done.

History: He was born into a rich family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has built up a small fortune and can afford his own way.

Motivation: He is wracked by social anxiety; and he uses money and sex appeal to get what he needs

Ideals: Opinionated, Professionalism. Flaws: PTSD. Bonds: Attractive, Rich. Occupation: Beggar

Voice: Eastern European accent

Attributes [hide]

John Halsey, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)9 (-1) 10 (+0)11 (+0)
Skills Arcana +1, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 21000 sp. 1 Minor magic item.


Social Check DCs

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