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NPC Generator

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Advanced [show]


Anselm Reid, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. His eyes are likewise violet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is searching for what he claims is his rightful reward.

Motivation: He has a rivalry with the Church that dominates his actions; and obtaining odd cultural human artifacts is his passion

Flaws: Antagonistic. Bonds: Poor, Adventurer, Immigrant, Religious. Occupation: Bounty Hunter

Voice: Aggressive tone

Attributes [hide]

Anselm Reid, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)13 (+1) 10 (+0)13 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 11000 cp.


Social Check DCs


Everard Northcott, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears professional attire. His whole body is exceptionally muscular. His red hair is cut short. He has gleaming, smiling blue eyes.

Personality: He has a massive crush on the younger sibling of the Locksmith who has hired him part-time. His job bores him to no end. He has decided to make it more interesting.

History: He was born in the west. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He moves from town to town, unable to find a place to settle.

Motivation: To settle down with his crush.

Bonds: Attractive, Immigrant, Has a crush, Adventurer, Criminal record. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Everard Northcott, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)17 (+3) 14 (+2)12 (+1)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 12
Languages Common, Goblin, Terran, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. A roughly beaten golden orb (150 gp). Gold dragon comb with red garnet eye (400 gp).


Social Check DCs


Charles Asheton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his brown hair in a flapper bob. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He dislikes all the random violence that takes place in the west. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and he is content

Ideals: Pacifist, Gifted. Flaws: Ugly, Addict, Fearful, Mundane. Occupation: Sage

Voice: Farmer accent

Attributes [hide]

Charles Asheton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)14 (+2) 6 (-2)15 (+2)
Skills Intimidation +4, Medicine +0
Senses Passive Perception 8
Languages Common, Gnoll, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gilbert Colby, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a pastel and black robe with the hood down. He wears his white hair down. He has several tiny aquamarine earrings on each ear.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He moved from fad to fad and when he turned 15 he discovered poetry. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and money/treasure

Ideals: Optimist, Entrepeneur, Artistic. Bonds: Rich, Religious. Occupation: Gardener

Voice: Can't modulate volume

Attributes [hide]

Gilbert Colby, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)13 (+1) 15 (+2)10 (+0)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Jocelyn Paxton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and carries nunchakus. He has moderate length silver hair. His violet eyes peer out from beneath his feathered grey hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a very good compulsive liar and kleptomaniac.

History: Born in the south to a Miller, Jocelyn learned a great deal about his mother's area of expertise. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was granted druidic powers by his dying brother.

Motivation: He wants to meet his childhood hero; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Bonds: Adventurer, Job, Criminal record. Occupation: Miller

Voice: Draws out vowels

Attributes [hide]

Jocelyn Paxton, Male Human Fighter 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 15 (+2)10 (+0)
Skills Performance +2, Survival +4
Senses Passive Perception 12
Languages Common, Draconic, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp.


Social Check DCs

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