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NPC Generator

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Advanced [show]


Dean Brady, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this southern man wears a brown coat over a black low-cut shirt, and a wide-brimmed hat upon his head. His wide-brimmed hat is riddled with cuts and holes. His fierce blue eyes like to dwell on things.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He pushes his goals aggressively. He is also a coward if confronted.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and he feels threatened by others

Ideals: Athletic. Flaws: Ugly, Terse, Fearful. Bonds: Religious. Occupation: Dilettante

Voice: Hollow voice

Attributes [hide]

Dean Brady, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)13 (+1) 7 (-2)13 (+1)
Skills Survival +0
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Geoffrey Garrick, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown coat over a black low-cut shirt, and a top hat upon his head. He has styled his silver hair well, parting it to the right. His eyes are likewise violet. His teeth are white and perfect.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the west to a Knight, Geoffrey learned a great deal about his father's area of expertise. He worked as a nervous Knight and found it very stressful. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Ideals: Passionate. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Knight

Voice: Pirate accent

Attributes [hide]

Geoffrey Garrick, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 9 (-1)6 (-2) 16 (+3)14 (+2)
Skills Insight +5, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Kyle Staurheim, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a faded coat and loose pants complete with small hat. He has moderate length chestnut hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: This man loves painting and to teach people painting more than just about anything. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He moved from fad to fad and when he turned 15 he discovered painting. Now he works as a painting tutor during his time off.

Motivation: A deep hatred of gnolls.

Ideals: Artistic, Logical. Bonds: Religious, Enemies. Occupation: Carter

Voice: Switch between two voices

Attributes [hide]

Kyle Staurheim, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)10 (+0) 8 (-1)13 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Adelard Fawcett, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blonde hair is heavily combed to the left. His ears are large.

Personality: Eccentric and domineering, Adelard will drive conversation. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Being a Laborer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Laborer

Voice: Forgets to breathe while speaking

Attributes [hide]

Adelard Fawcett, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)16 (+3) 14 (+2)16 (+3)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common, Auran, Terran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Patrick Rodney, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing colorful clothing, dressed as a Mayor. His blonde hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. He is obsessed with finding treasure.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mayor arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Mayor

Voice: Complex vocabulary, royal

Attributes [hide]

Patrick Rodney, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)7 (-2) 13 (+1)16 (+3)
Skills Investigation +0, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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