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NPC Generator

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Advanced [show]


Raymond Hastings, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a simple brown robe with red stripes complete with hood. He has a very tight haircut. His eyes are blue and catlike.

Personality: Stoic and calm, he prefers to meditate than take action. He uses divination through singing.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Money/treasure; and someone believes him a fraud

Ideals: Disciplined, Gifted. Bonds: Rich, Adventurer, Enemies. Occupation: Dilettante

Voice: Speaks with lips pursed

Attributes [hide]

Raymond Hastings, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)15 (+2) 10 (+0)18 (+4)
Skills Animal Handling +2, History +4
Senses Passive Perception 10
Languages Common, Auran, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1100 sp.


Social Check DCs


Dean Radcliffe, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long blonde hair reaches down to his waist. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is lazy, self-centered, vain, and jealous.

History: Sold as a small child to a necromancer, Dean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Miner for hire.

Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and he is unsatisfied with his job

Ideals: Fighting, Athletic. Flaws: Selfish. Bonds: Job, Mentor. Occupation: Miner

Voice: Eastern European accent

Attributes [hide]

Dean Radcliffe, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)12 (+1) 15 (+2)16 (+3)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2800 sp.


Social Check DCs


Cory Graham, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear white tank tops with red pants. He is muscular with a powerful set of arms. His brown hair is kept up in a ponytail inside a top hat. He is baby faced.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is skeptical of what others tell him and is slow to trust.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Cory and his spouse have recently divorced.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Justice. Flaws: Shy, Ugly, Antagonistic. Bonds: In love. Occupation: Stableman

Voice: Thin and wheezing

Attributes [hide]

Cory Graham, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills History +2, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gilbert Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. He has a very tight haircut. His green eyes dart from person to person to random spaces in the air.

Personality: Calm and collected, he is a well trained Fortune-teller. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has dedicated himself to building a better kind of golem.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many goblins want him driven away

Flaws: Secretive. Bonds: Job, Mentor, Adventurer, Enemies. Occupation: Fortune-teller

Voice: Nasally tone

Attributes [hide]

Gilbert Kitchur, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)10 (+0) 12 (+1)17 (+3)
Skills Acrobatics +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Trym Wharton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a custom-built plate barding that's adorned with red lining and desert motifs. His moppish chestnut hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.

Personality: A deeply religious man he believes everything happens for a reason. Animals are drawn to him, and he is able to talk to them.

History: He was born several months after his mother was called into army service. His necromantic abilities were realized during a raid on his village. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Bonds: Attractive, Religious, Military, Adventurer. Occupation: Bellfounder

Voice: Timid voice

Attributes [hide]

Trym Wharton, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)9 (-1) 17 (+3)8 (-1)
Skills Investigation +1, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Solid gold idol (300 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). 4 Tanglefoot bags. 4 Tanglefoot bags. 3 Holy water.


Social Check DCs

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