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Shane Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a red collared shirt and tan pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He is portly but not overly obese. He has a long silver beard with little hanging trinkets. He has gleaming, smiling blue eyes.

Personality: Overbrimming with self-confidence, Shane isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He served in the navy to pay for his family's outstanding loans. He was taken from his home at a very young age. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable, Fighting. Bonds: Nature, Military, Slave. Occupation: Bricklayer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Shane Brandon, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)14 (+2) 16 (+3)16 (+3)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 13
Languages Common, Celestial, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 400 gp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Raymond Clifton, Male Human [Permalink]

Personal [hide]

Description: He has a large violet mantle and cape that has been intricately interwoven into his brown robe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a long black beard with little hanging trinkets. His gray eyes have a joyful gleam in them most of the time.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Money/treasure; and he is content

Ideals: Persistence, Gifted. Bonds: Attractive, Poor. Occupation: Stylist

Voice: Deep voice with rolling R's

Attributes [hide]

Raymond Clifton, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)11 (+0) 15 (+2)8 (-1)
Skills Persuasion +1, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2500 sp.


Social Check DCs


Manfred Walcott, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a green collared shirt and red pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He has a auburn handlebar mustache and slicked back auburn hair. His face is covered beneath a completely black helmet.

Personality: While he acts the brute, he is far gentler than he would appear. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He is the product a well kept family trust fund and as such has never really known need. Manfred was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Manfred decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is greedy

Ideals: Fighting. Flaws: Insane. Bonds: Criminal record, Rich. Occupation: Fisher

Voice: Scratchy, weak

Attributes [hide]

Manfred Walcott, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)17 (+3) 12 (+1)14 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Auran, Sylvan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2700 sp. Amber (90 gp). Red garnet (90 gp).


Social Check DCs


Thomas Nibley, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is heavily combed to the left. His gray unseeing eyes seem to look past you.

Personality: He loves telling others what to do and how they should feel about things. He does not trust anyone and sleeps with one eye open.

History: He was born the only child of a wealthy merchant. Cursed with vampirism at a very young age, Thomas has worked very hard to control his curse. He has been a successful dealer in antiques buying low and selling high.

Motivation: To get a good night's sleep; and his relatives are trying to arrange a marriage

Ideals: Opinionated, Entrepeneur. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Engraver

Voice: Rolls R's

Attributes [hide]

Thomas Nibley, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Insight +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. Black star sapphire (500 gp). 1 Antitoxin. 1 Smokesticks.


Social Check DCs


Lewis Woods, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He does not wear sleeves and tends to eschew shirts when he can avoid it. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Lewis embodies much of what other species detest in the Humans. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Lewis was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Farmer. After a long history of fighting, Lewis and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Joker, Artistic. Flaws: Addict, Antagonistic. Bonds: Immigrant. Occupation: Farmer

Voice: Nasally tone

Attributes [hide]

Lewis Woods, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 5 (-3)14 (+2) 13 (+1)12 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 15000 sp. 1 Minor magic item.


Social Check DCs

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