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NPC Generator

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Advanced [show]


Ernest Camden, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dull tan sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. He has a red handlebar mustache and slicked back red hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is irascible and easily irritated. He is harsh and unforgiving.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Addict, Antagonistic. Bonds: In love. Occupation: Farmer

Voice: Sore throat, cough

Attributes [hide]

Ernest Camden, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)14 (+2) 15 (+2)17 (+3)
Skills Insight +4, Stealth +1
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. 3 Holy water. 4 Alchemist’s fire.


Social Check DCs


Charles Colby, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears bulky grey painted plate armor. He has shaved his head bald. He is very pretty but has cold, dead eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is frequently practicing swordplay.

History: He comes from a rich western family. He was taken from his home at a very young age. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Disciplined. Bonds: Attractive, Military, Rich, Slave. Occupation: Painter

Voice: Tuts and clicks tongue

Attributes [hide]

Charles Colby, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)8 (-1) 10 (+0)13 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Adam Tindall, Male Human [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is cut jaggedly and amateurishly. His blue eyes lackadaisically let the world flow into them.

Personality: This man loves singing and to teach people singing more than just about anything. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has never given up on his singing dream.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Artistic. Flaws: Impulsive, Antagonistic. Bonds: Attractive, Religious. Occupation: Engraver

Voice: Uses lots of figures of speech

Attributes [hide]

Adam Tindall, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)13 (+1) 16 (+3)11 (+0)
Skills Acrobatics +4, Athletics +1
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 100 gp. Blue quartz (13 gp). Silver pearl (120 gp). Rock crystal (80 gp). 8 Acid flasks. 2 Tanglefoot bags.


Social Check DCs


Shane Stanford, Male Human [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. His tied-back hair is brown. His eyes are a pleasant blue.

Personality: Always inclined to offer people food he seems plenty friendly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Sold as a small child to a wizard, Shane was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 11th year, his parents were killed by a brigands raid, leaving Shane alone in the world. After a stint in an orphanage, he was adopted. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and wants a kiss

Ideals: Philantrophist. Bonds: Has a crush, Adventurer, Mentor, Enemies. Occupation: Apothecary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Shane Stanford, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)11 (+0) 10 (+0)13 (+1)
Skills Intimidation +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 18000 cp. 1 Masterwork Common Melee.


Social Check DCs


Trym Hayhurst, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a grey tunic with red highlights, and long green pants that bunch up around his shoes. His red hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the east to a Herbalist, Trym learned a great deal about his mother's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. He now mingles about in high society.

Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult; and seeks redemption

Flaws: Ugly, Insomniac, Antagonistic. Bonds: Job, Criminal record, Rich. Occupation: Herbalist

Voice: Mumbles to self between sentences

Attributes [hide]

Trym Hayhurst, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp.


Social Check DCs

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