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NPC Generator

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Advanced [show]


Manfred Gentry, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears tight fighting clothing, which leaves very little to the imagination. His hair is red, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to make people angry or surprised. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of a Dyer, who enjoyed hunting, Manfred was taken on many hunting expeditions. Manfred liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Attractive, Nature. Occupation: Tailor

Voice: Uses sign language

Attributes [hide]

Manfred Gentry, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)9 (-1) 6 (-2)13 (+1)
Skills Intimidation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. 2 Alchemist’s fire.


Social Check DCs


Charles Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and yellow workpants. His shirt is violet, and he wears a heavy yellow leather apron most of the time. He carries with him a set of falchions on his belt, each one with a opal on the hilt. His red hair and beard is wavy and long. He wears large thick round spectacles.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Charles is combative with any and all who dare try his patience in the slightest.

History: He was born in a small plains village. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Meet up once more with his childhood friend; and balancing his hectic life and new performer responsibilities is difficult

Ideals: Fighting, Justice. Bonds: Nature, Job, Adventurer. Occupation: Performer

Voice: Middle-eastern accent

Attributes [hide]

Charles Ramsay, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 18 (+4)13 (+1) 16 (+3)12 (+1)
Skills History +3, Stealth +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs


Diggory Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a fine chain shirt which he covers with white colored cloaks and clothing. His auburn hair is cut short with large spiked bangs in the front. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Ideals: Joker, Optimist, Artistic. Flaws: Addict. Bonds: Adventurer. Occupation: Tanner

Voice: Uses sign language

Attributes [hide]

Diggory Hadleigh, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 8 (-1)10 (+0) 9 (-1)14 (+2)
Skills History +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp.


Social Check DCs


Henry Remington, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears baggy blue pantaloons and a brown scarf. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His fierce hazel eyes like to dwell on things.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He misses his home and complains about the freezing weather, even in summer.

History: Born in a small village he learned the ways of the warrior from his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He used his abilities to travel the world and help people.

Motivation: To end his boredom; and he is content

Ideals: Philantrophist, Fighting. Flaws: Mundane. Bonds: Immigrant, Religious. Occupation: Servant

Voice: American accent

Attributes [hide]

Henry Remington, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)15 (+2) 13 (+1)13 (+1)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Alexandre Middleton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is cut short. His face is scarred and worn.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Alexandre was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He then took over the family business and is one of the better Performer for hire.

Motivation: Balancing his hectic life and new Performer responsibilities is difficult.

Ideals: Passionate. Flaws: Ugly, Forgetful. Bonds: Job, Nature. Occupation: Performer

Voice: Sore throat, cough

Attributes [hide]

Alexandre Middleton, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)9 (-1) 14 (+2)9 (-1)
Skills Acrobatics +3, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs

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