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NPC Generator

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Advanced [show]


Guy Brownrigg, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a lot of dark rich colors, with gold accents. His long chestnut hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is afraid of women and trembles around them

History: Guy was born in the south. At a young age he loved to build and create. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their son. He worked as a Junk Dealer, and he later adopted a second son.

Motivation: Doesn't want to be a Junk Dealer and was forced into it by his family.

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Immigrant, Family. Occupation: Junk Dealer

Voice: Irish accent

Attributes [hide]

Guy Brownrigg, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)13 (+1) 13 (+1)14 (+2)
Skills Religion +3, Stealth +2
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 3200 sp.


Social Check DCs


Henry Hampton, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on his belt. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet and he is always smoking a pipe.

Personality: He snorts whenever he laughs or is feeling confident. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a mountains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Flaws: Forgetful. Bonds: Attractive, Nature, Adventurer. Occupation: Body Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Henry Hampton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 7 (-2)13 (+1) 14 (+2)10 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Azurite (12 gp). Black pearl (600 gp).


Social Check DCs


Balimaar Kendal, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a tan coat over a blue low-cut shirt, and a top hat upon his head, he is not a threatening figure. He wears a top hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born the only child of a wealthy merchant. His mother took him hunting and taught him how to get in the mind of other creatures. He used his abilities to travel the world and help people.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the east

Ideals: Philantrophist, Entrepeneur. Flaws: Insane, Greedy. Bonds: Nature. Occupation: Merchant

Voice: Uses sign language

Attributes [hide]

Balimaar Kendal, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)12 (+1) 11 (+0)8 (-1)
Skills Intimidation +1, Religion +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Manfred Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears a white tunic with grey highlights, and long white pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His hair is golden and curly. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Always inclined to offer people food he seems plenty friendly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the south, but his parents moved at a very young age to the north. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Manfred took refuge in the ruined castle and found the beat up spear and armor he uses now. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Philantrophist, Optimist. Bonds: Immigrant, Nature, Job. Occupation: Beggar

Voice: Boston accent

Attributes [hide]

Manfred Wellington, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)11 (+0) 12 (+1)13 (+1)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Violet garnet (500 gp).


Social Check DCs


Bernard Mori, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. With a patchy brown beard and wild brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Bellfounder business at a young age. He dropped out of school before completing his studies. He has worked as a Bellfounder like his father before him.

Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor

Ideals: Fighting, Justice, Optimist, Logical. Bonds: Job, Religious. Occupation: Bellfounder

Voice: Sleepy voice

Attributes [hide]

Bernard Mori, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)14 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2000 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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