Lewis Kitchur, Male Human [Permalink]
Personal [hide]
Description: He wears a red armored body suit, with a simple grey line shooting up and back down. His silver hair is long and unkept. He wears large thick round spectacles.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Lewis was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He loathes his own lifestyle; and his religion dominates his actions
Flaws: Ugly, Terse, Shy. Bonds: Poor. Occupation: Barber
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +3
Possessions: 100 gp.
Wymar Myerscough, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a grey armored body suit, with a simple white line shooting up and back down. He has a small bristly mustache and wavy brown hair. His gray eyes lackadaisically let the world flow into them.
Personality: He is a hateful person. He taunts others and blames them for his problems. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in a small village he learned the ways of the warrior from his father. In his 14th year, his parents were killed by a orcs raid, leaving Wymar alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes him a fraud; and he's repulsed by the pc
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Ploughman
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 8 (-1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Coral (90 gp).
Bertram Harper, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he dresses well, typically a more casual-formal manner. He has done his best to style his blonde hair to look like a famous performer. He has a dull look in his blue eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Energy wise he seems alert and responsive.
History: Bertram hails from a village terrorized by goblins. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Human compassion; and revenge
Ideals: Professionalism. Flaws: Cynical, Racist. Bonds: Attractive, Enemies. Occupation: Spice Merchant
Voice: Draws out vowels
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 6 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 13000 cp. Amethyst (100 gp). Hematite (15 gp). Star ruby (700 gp).
Thomas Hailey, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a small bristly mustache and wavy auburn hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is very quiet and rarely speaks above a whisper. He does not believe in violence as a means to an end. He is a dedicated Bather but believes his peers are too gung-ho.
History: Gifted from a young age, Thomas studied abroad. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Balancing his hectic life and new Bather responsibilities is difficult; and he has passion for adventuring and risk
Ideals: Pacifist, Gifted, Persistence. Flaws: Shy. Bonds: Attractive. Occupation: Bather
Voice: Indian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Trey Altham, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears just a black suit. His blonde hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is witty, but his monotone delivery comes off as unnerving He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: From birth he was tutored by a cruel and relentless mentor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He got away from his former life and has fallen to alcoholism.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new shoemaker responsibilities is difficult
Ideals: Joker. Flaws: Insane, Addict. Bonds: Mentor, Job. Occupation: Shoemaker
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 9 (-1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 20000 cp.
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