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NPC Generator

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Advanced [show]


Gilbert Southey, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears light armors faded through time and improper care. He wears a colorful flower in his red hair. This brown eyed northerner is not easily forgotten.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a font of random trivia from the lore and stories he has discovered

History: He was born in the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He'd like to take his coworkers down a peg; and to share knowledge with the world

Ideals: Logical. Flaws: Terse. Bonds: Immigrant, Attractive. Occupation: Assassin

Voice: Soft and melodious

Attributes [hide]

Gilbert Southey, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)17 (+3) 13 (+1)9 (-1)
Skills Deception +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnoll, Halfling, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Manfred Royal, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears rags and sports a simple walking cane. His hair is cut close to his head. He wears a mask on his face.

Personality: He is fixated on the number 8. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born several months after his mother was called into army service. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To reunite with his absent mother.

Ideals: Artistic, Logical. Flaws: Insane. Bonds: Poor, Family, Military. Occupation: Adventurer

Voice: Mumbles to self between sentences

Attributes [hide]

Manfred Royal, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)16 (+3) 15 (+2)16 (+3)
Skills Nature +5, Performance +5
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Adelard Charlton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are amber and beady.

Personality: Aggressive, abrasive, and angry, Adelard embodies much of what other species detest in the Humans. He is frequently practicing swordplay.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. When Adelard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Fisher.

Motivation: Money/treasure.

Flaws: Ugly, Antagonistic. Bonds: Rich, Military, Job. Occupation: Fisher

Voice: Shortens vowels

Attributes [hide]

Adelard Charlton, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)12 (+1) 18 (+4)14 (+2)
Skills Acrobatics +3, History +3
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 3 Smokesticks. 1 Tanglefoot bags.


Social Check DCs


Rolf Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His skin is fair and his fingers are delicate and long. His silver hair is styled in orderly dreadlocks. This amber eyed northerner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He never wears the same outfit twice, unless he absolutely has to.

History: Rolf was born with his mother's beautiful face. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to open a new tavern; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Artistic. Flaws: Shy, Antagonistic, Secretive. Bonds: Attractive, Job. Occupation: Marshal

Voice: Breathy voice

Attributes [hide]

Rolf Hallewell, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)11 (+0) 9 (-1)13 (+1)
Skills Investigation +2, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Geoffrey Axton, Male Human [Permalink]

Personal [hide]

Description: He wears pastel leather gloves, a pastel jacket, and tight pants. He is physically well-built. His chestnut hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He never swears and excessively uses polite adverbs when speaking. He pushes his goals aggressively. He is also a coward if confronted.

History: Geoffrey was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. Since then, he has sought to make the best of life.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult.

Ideals: Optimist. Flaws: Ugly, Insane, Fearful. Bonds: Job. Occupation: Tanner

Voice: Speaks with squeezed throat

Attributes [hide]

Geoffrey Axton, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)10 (+0) 12 (+1)9 (-1)
Skills Intimidation +1, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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