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NPC Generator

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Advanced [show]


Roland Presley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a perfectly clean shirt and pair of pants. His white hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Money/treasure.

Ideals: Passionate. Flaws: Insane, Forgetful. Bonds: Attractive, Rich, Criminal record. Occupation: Bounty Hunter

Voice: Uses lots of figures of speech

Attributes [hide]

Roland Presley, Male Human Fighter 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)12 (+1) 13 (+1)4 (-3)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 3000 sp.


Social Check DCs


Anselm Colby, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man typically wears red cloth garments or leather armor and is in decent physical shape. He has a small bristly mustache and wavy silver hair. He tend to wears goggles to shield his eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Anselm has worked very hard to control his curse. He ran away from his former home and has been making his living as a Blacksmith for the past few years.

Motivation: He has passion for adventuring and risk; and he'd like to take his coworkers down a peg

Ideals: Joker, Optimist. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Blacksmith

Voice: Low and grunting

Attributes [hide]

Anselm Colby, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)16 (+3) 11 (+0)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Citrine (40 gp).


Social Check DCs


Clerebold Compton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and he perpetually has his mace ready. His hair is auburn and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to loving parents in a slum to the east. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to human people

Ideals: Fighting, Disciplined, Gifted. Flaws: Racist. Bonds: Poor. Occupation: Bather

Voice: growls and snarls, animalistic

Attributes [hide]

Clerebold Compton, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Clerebold Milton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man has the majority of his body covered in plate and is in decent physical shape. He wears a colorful flower in his brown hair. He wears a mask on his face.

Personality: A skeptical and narcissistic man, Clerebold's first love is himself. His second love is also himself. He is a font of random trivia from the lore and stories he has discovered

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He doesn't get along with people that don't share his tastes; and he wants nothing more than to rejoin the army

Ideals: Impeccable, Logical. Bonds: Attractive, Military. Occupation: Stableman

Voice: Speaks in third person

Attributes [hide]

Clerebold Milton, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)17 (+3) 15 (+2)6 (-2)
Skills Acrobatics +6, Performance +0
Senses Passive Perception 12
Languages Common, Halfling, Giant, Draconic
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +1

Possessions: 500 gp. Lapis lazuli (5 gp). Obsidian (5 gp).


Social Check DCs


Ralf Addington, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing colorful clothing, dressed as a Stableman. His head has been shaved. His eyes are green and he is always smoking a pipe.

Personality: He is fixated on the number 20. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Extrovert. Flaws: Ugly, Insane, Secretive. Bonds: Rich, Adventurer. Occupation: Stableman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ralf Addington, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)15 (+2) 12 (+1)7 (-2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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