Balimaar Branson, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and is dressed in a clean grey cloak covering his clean studded leather. His skin is also unnaturally pale. His black hair is styled in orderly dreadlocks. His face is scarred and worn.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Balimaar took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Gifted. Flaws: Ugly, Shy, Disease. Bonds: Religious. Occupation: Bounty Hunter
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 6 (-2) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
Possessions: 800 gp.
Robert Cotton, Male Human [Permalink]
Personal [hide]
Description: He wears a violet collared shirt and grey pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He carries a battered falchion and tarnished monstrous two handed axe as well. He is bald on top and has large brown tufts of hair around his ears. His hazel eyes dart from person to person.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He got into the Healer business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted from career to career and currently works as a Healer.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Fighting. Flaws: Ugly, Cynical. Bonds: Military, Job. Occupation: Healer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 16 (+3) | 14 (+2) | 8 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Thomas Gracey, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is wearing a perfectly clean shirt and pair of pants. He is tall, broad shouldered and powerfully built. He wears his golden hair up. He has brown eyes and a violet hat with a brown feather.
Personality: Eccentric and domineering, Thomas will drive conversation. He enjoys reading and quiet.
History: He was born in a small desert village. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion
Ideals: Extrovert, Logical. Bonds: Attractive, Poor, Nature, Adventurer. Occupation: Stylist
Voice: Aggressive tone
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp. 1 Spyglass. 1 Disguise kit. 1 Small steel mirror. 1 Good lock.
Patrick Tenley, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears very tight pants and wife beaters, though occasionally he sports a black coat. He wears his chestnut hair down. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He would rather hide behind his crafts than deal with other people.
History: Patrick hails from a village terrorized by drow. He has chosen to use the inheritance that was left to him frivolously. He has never given up on his dancing dream.
Motivation: He wants revenge against drow.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Enemies, Rich. Occupation: Farmer
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: Just what you see.
Arnold Jacobs, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a wide-brimmed hat to cover his moderate length white hair. His green eyes are slightly larger than normal.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a habit of throwing himself into exceedingly dangerous situations.
History: Sold as a small child to a slaver, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Optimist, Fighting. Flaws: Impulsive. Bonds: Mentor. Occupation: Tailor
Voice: Old Prospector
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 100 gp. Zircon (40 gp). Amethyst (50 gp). Citrine (40 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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