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NPC Generator

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Advanced [show]


Bertram Barlow, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a grey shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His hair is always cut to a buzz. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Around other people he will do his best to conceal his emotions and appear jolly.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. When Bertram reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has never given up on his singing dream.

Motivation: Nothing but the best is good enough for him; and he wants nothing more than to rejoin the army

Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Attractive, Military. Occupation: Shipwright

Voice: Gruff and masculine

Attributes [hide]

Bertram Barlow, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 15 (+2)9 (-1) 9 (-1)11 (+0)
Skills Athletics +2, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Godfrey Clayton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he has the majority of his body covered in plate. His hair is short and white. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Godfrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Animals are drawn to him, and he is able to talk to them.

History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Godfrey took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.

Motivation: To find somewhere to settle down; and meet up once more with his childhood friend

Ideals: Extrovert, Gifted. Flaws: Ugly. Occupation: Mason

Voice: Stutters

Attributes [hide]

Godfrey Clayton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 6 (-2)15 (+2) 17 (+3)15 (+2)
Skills Perception +5, Persuasion +4
Senses Passive Perception 14
Languages Common, Terran, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Chad Bradford, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He wears a white cloak and cross-gartered yellow stockings. He has moderate length brown hair. His amber eyes peer out from beneath his broad white hat.

Personality: He never swears and excessively uses polite adverbs when speaking. He does not trust anyone and sleeps with one eye open.

History: His mother raised him in a mountain cabin. Chad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Sabotage a competitor; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Insomniac. Bonds: Nature, Adventurer, Job. Occupation: Cook

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Chad Bradford, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 17 (+3)8 (-1) 15 (+2)16 (+3)
Skills Performance +5, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Adelard Read, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears skinny pants and wears a pastel and black robe with the hood down. He sports a long red beard, and similarly colored long hair. His eyes, though not visible through his cowl, are green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A powerful slaver made him what he is. He helped his mother out around the business and became quite the natural. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Addict. Bonds: Job, Mentor. Occupation: Gardener

Voice: Prounounces S like Z

Attributes [hide]

Adelard Read, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)10 (+0) 13 (+1)16 (+3)
Skills Arcana +2, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerard Barclay, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears silk and lounges about seductively. His hair is chestnut and curly. He is baby faced.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Sold as a small child to a wizard, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His necromantic abilities were realized during a raid on his village. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Gifted. Bonds: Attractive, Immigrant, Adventurer, Mentor. Occupation: Carpenter

Voice: Farmer accent

Attributes [hide]

Gerard Barclay, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)17 (+3) 13 (+1)9 (-1)
Skills Nature +5, Performance +1
Senses Passive Perception 11
Languages Common, Draconic, Gnoll, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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