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NPC Generator

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Advanced [show]


Gerald Hamilton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears many layers of old clothing at all times. His head has been shaved. His eyes, though not visible through his cowl, are gray.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A powerful brothel owner made him what he is. Like his mother and his sister before him, after school he went straight into learning to become a Beggar. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Flaws: Ugly, Fearful. Bonds: Poor, Job, Mentor, Adventurer. Occupation: Beggar

Voice: Slurs words

Attributes [hide]

Gerald Hamilton, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)13 (+1) 16 (+3)16 (+3)
Skills Sleight of Hand +1, Survival +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 70 pp. Black velvet mask with numerous citrines (50 gp). 1 Breastplate.


Social Check DCs


Gomory Chester, Male Human [Permalink]

Personal [hide]

Description: A 6'0" southern man, he wears dull violet sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. He has a chestnut handlebar mustache and slicked back chestnut hair. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.

Motivation: Find a way to reverse the transformation of his sister; and he has passion for adventuring and risk

Flaws: Antagonistic, Fearful, Disease. Bonds: Adventurer, Family. Occupation: Stylist

Voice: Nasally tone

Attributes [hide]

Gomory Chester, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)9 (-1) 10 (+0)13 (+1)
Skills Deception +3, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Ralf Springfield, Male Human [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Junk Dealer does, and sports empty pouches on his belt. He sports a flattop hair cut. His skin is flawless and his green eyes scan people very quickly.

Personality: He acts crazy and hedonistic. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in the east. A few years later when the north was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Justice. Flaws: Hedonist. Bonds: Job, Attractive, Immigrant. Occupation: Junk Dealer

Voice: Rolls R's

Attributes [hide]

Ralf Springfield, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)12 (+1) 15 (+2)16 (+3)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 10000 sp. Amethyst (70 gp). Rhodochrosite (14 gp). Citrine (20 gp). Fiery yellow corundum (700 gp). 1 Minor magic item.


Social Check DCs


Hubert Ogden, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is renowned for his bright violet suits and hats. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is frequently practicing swordplay.

History: He was raised in a white middle class family as the only child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 12 years.

Motivation: Nothing but the best is good enough for him; and wants to open a new tavern

Ideals: Philantrophist, Impeccable. Flaws: Ugly, Mundane. Bonds: Military, Job. Occupation: Tanner

Voice: Slurs words

Attributes [hide]

Hubert Ogden, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)13 (+1) 15 (+2)10 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1200 sp. Hematite (10 gp). Amethyst (150 gp). Brown-green garnet (150 gp). 1 Masterwork Common Melee.


Social Check DCs


Trym Barlow, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fighting clothing, which leaves very little to the imagination. His brown hair is still thick. He has gleaming, smiling violet eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Further he is a bit of a stoner and is frequently out of it.

History: He was born in the south. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Flaws: Addict, Depressed. Bonds: Immigrant. Occupation: Miller

Voice: Boston accent

Attributes [hide]

Trym Barlow, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 11 (+0)10 (+0)
Skills Athletics +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs

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